Core Based Trees (CBT) Multicast Routing Architecture
An architecture for multicast routing that builds one shared delivery tree per group.
Ballardie, A., "Core Based Trees (CBT) Multicast Routing Architecture", RFC 2201, DOI 10.17487/RFC2201, September 1997, <https://www.rfc-editor.org/info/rfc2201>.
@misc{rfc2201,
series = {Request for Comments},
number = 2201,
howpublished = {RFC 2201},
publisher = {RFC Editor},
doi = {10.17487/RFC2201},
url = {https://www.rfc-editor.org/info/rfc2201},
author = {A. Ballardie},
title = {{Core Based Trees (CBT) Multicast Routing Architecture}},
pagetotal = 15,
year = 1997,
month = sep,
} RFC text
Contents
Network Working Group A. Ballardie
Request for Comments: 2201 Consultant
Category: Experimental September 1997
Core Based Trees (CBT) Multicast Routing Architecture
Status of this Memo
This memo defines an Experimental Protocol for the Internet
community. This memo does not specify an Internet standard of any
kind. Discussion and suggestions for improvement are requested.
Distribution of this memo is unlimited.
Abstract
CBT is a multicast routing architecture that builds a single delivery
tree per group which is shared by all of the group's senders and
receivers. Most multicast algorithms build one multicast tree per
sender (subnetwork), the tree being rooted at the sender's
subnetwork. The primary advantage of the shared tree approach is
that it typically offers more favourable scaling characteristics than
all other multicast algorithms.
The CBT protocol [1] is a network layer multicast routing protocol
that builds and maintains a shared delivery tree for a multicast
group. The sending and receiving of multicast data by hosts on a
subnetwork conforms to the traditional IP multicast service model
[2].
CBT is progressing through the IDMR working group of the IETF. The
CBT protocol is described in an accompanying document [1]. For this,
and all IDMR-related documents, see http://www.cs.ucl.ac.uk/ietf/idmr
TABLE OF CONTENTS
1. Background................................................... 2
2. Introduction................................................. 2
3. Source Based Tree Algorithms................................. 3
3.1 Distance-Vector Multicast Algorithm...................... 4
3.2 Link State Multicast Algorithm........................... 5
3.3 The Motivation for Shared Trees.......................... 5
4. CBT - The New Architecture................................... 7
4.1 Design Requirements...................................... 7
4.2 Components & Functions................................... 8
4.2.1 CBT Control Message Retransmission Strategy........ 10
4.2.2 Non-Member Sending................................. 11
5. Interoperability with Other Multicast Routing Protocols ..... 11
6. Core Router Discovery........................................ 11
6.1 Bootstrap Mechanism Overview............................. 12
7. Summary ..................................................... 13
8. Security Considerations...................................... 13
Acknowledgements ............................................... 14
References ..................................................... 14
Author Information.............................................. 15
1. Background
Shared trees were first described by Wall in his investigation into
low-delay approaches to broadcast and selective broadcast [3]. Wall
concluded that delay will not be minimal, as with shortest-path
trees, but the delay can be kept within bounds that may be
acceptable. Back then, the benefits and uses of multicast were not
fully understood, and it wasn't until much later that the IP
multicast address space was defined (class D space [4]). Deering's
work [2] in the late 1980's was pioneering in that he defined the IP
multicast service model, and invented algorithms which allow hosts to
arbitrarily join and leave a multicast group. All of Deering's
multicast algorithms build source-rooted delivery trees, with one
delivery tree per sender subnetwork. These algorithms are documented
in [2].
After several years practical experience with multicast, we see a
diversity of multicast applications and correspondingly, a wide
variety of multicast application requirements. For example,
distributed interactive simulation (DIS) applications have strict
requirements in terms of join latency, group membership dynamics,
group sender populations, far exceeding the requirements of many
other multicast applications.
The multicast-capable part of the Internet, the MBONE, continues to
expand rapidly. The obvious popularity and growth of multicast means
that the scaling aspects of wide-area multicasting cannot be
overlooked; some predictions talk of thousands of groups being
present at any one time in the Internet.
We evaluate scalability in terms of network state maintenance,
bandwidth efficiency, and protocol overhead. Other factors that can
affect these parameters include sender set size, and wide-area
distribution of group members.
2. Introduction
Multicasting on the local subnetwork does not require either the
presence of a multicast router or the implementation of a multicast
routing algorithm; on most shared media (e.g. Ethernet), a host,
which need not necessarily be a group member, simply sends a
multicast data packet, which is received by any member hosts
connected to the same medium.
For multicasts to extend beyond the scope of the local subnetwork,
the subnet must have a multicast-capable router attached, which
itself is attached (possibly "virtually") to another multicast-
capable router, and so on. The collection of these (virtually)
connected multicast routers forms the Internet's MBONE.
All multicast routing protocols make use of IGMP [5], a protocol that
operates between hosts and multicast router(s) belonging to the same
subnetwork. IGMP enables the subnet's multicast router(s) to monitor
group membership presence on its directly attached links, so that if
multicast data arrives, it knows over which of its links to send a
copy of the packet.
In our description of the MBONE so far, we have assumed that all
multicast routers on the MBONE are running the same multicast routing
protocol. In reality, this is not the case; the MBONE is a collection
of autonomously administered multicast regions, each region defined
by one or more multicast-capable border routers. Each region
independently chooses to run whichever multicast routing protocol
best suits its needs, and the regions interconnect via the "backbone
region", which currently runs the Distance Vector Multicast Routing
Protocol (DVMRP) [6]. Therefore, it follows that a region's border
router(s) must interoperate with DVMRP.
Different algorithms use different techniques for establishing a
distribution tree. If we classify these algorithms into source-based
tree algorithms and shared tree algorithms, we'll see that the
different classes have considerably different scaling
characteristics, and the characteristics of the resulting trees
differ too, for example, average delay. Let's look at source-based
tree algorithms first.
3. Source-Based Tree Algorithms
The strategy we'll use for motivating (CBT) shared tree multicast is
based, in part, in explaining the characteristics of source-based
tree multicast, in particular its scalability.
Most source-based tree multicast algorithms are often referred to as
"dense-mode" algorithms; they assume that the receiver population
densely populates the domain of operation, and therefore the
accompanying overhead (in terms of state, bandwidth usage, and/or
processing costs) is justified. Whilst this might be the case in a
local environment, wide-area group membership tends to be sparsely
distributed throughout the Internet. There may be "pockets" of
denseness, but if one views the global picture, wide-area groups tend
to be sparsely distributed.
Source-based multicast trees are either built by a distance-vector
style algorithm, which may be implemented separately from the unicast
routing algorithm (as is the case with DVMRP), or the multicast tree
may be built using the information present in the underlying unicast
routing table (as is the case with PIM-DM [7]). The other algorithm
used for building source-based trees is the link-state algorithm (a
protocol instance being M-OSPF [8]).
3.1. Distance-Vector Multicast Algorithm
The distance-vector multicast algorithm builds a multicast delivery
tree using a variant of the Reverse-Path Forwarding technique [9].
The technique basically is as follows: when a multicast router
receives a multicast data packet, if the packet arrives on the
interface used to reach the source of the packet, the packet is
forwarded over all outgoing interfaces, except leaf subnets with no
members attached. A "leaf" subnet is one which no router would use
to reach the souce of a multicast packet. If the data packet does not
arrive over the link that would be used to reach the source, the
packet is discarded.
This constitutes a "broadcast & prune" approach to multicast tree
construction; when a data packet reaches a leaf router, if that
router has no membership registered on any of its directly attached
subnetworks, the router sends a prune message one hop back towards
the source. The receiving router then checks its leaf subnets for
group membership, and checks whether it has received a prune from all
of its downstream routers (downstream with respect to the source).
If so, the router itself can send a prune upstream over the interface
leading to the source.
The sender and receiver of a prune message must cache the <source,
group> pair being reported, for a "lifetime" which is at the
granularity of minutes. Unless a router's prune information is
refreshed by the receipt of a new prune for <source, group> before
its "lifetime" expires, that information is removed, allowing data to
flow over the branch again. State that expires in this way is
referred to as "soft state".
Interestingly, routers that do not lead to group members are incurred
the state overhead incurred by prune messages. For wide-area
multicasting, which potentially has to support many thousands of
active groups, each of which may be sparsely distributed, this
technique clearly does not scale.
3.2. Link-State Multicast Algorithm
Routers implementing a link state algorithm periodically collect
reachability information to their directly attached neighbours, then
flood this throughout the routing domain in so-called link state
update packets. Deering extended the link state algorithm for
multicasting by having a router additionally detect group membership
changes on its incident links before flooding this information in
link state packets.
Each router then, has a complete, up-to-date image of a domain's
topology and group membership. On receiving a multicast data packet,
each router uses its membership and topology information to calculate
a shortest-path tree rooted at the sender subnetwork. Provided the
calculating router falls within the computed tree, it forwards the
data packet over the interfaces defined by its calculation. Hence,
multicast data packets only ever traverse routers leading to members,
either directly attached, or further downstream. That is, the
delivery tree is a true multicast tree right from the start.
However, the flooding (reliable broadcasting) of group membership
information is the predominant factor preventing the link state
multicast algorithm being applicable over the wide-area. The other
limiting factor is the processing cost of the Dijkstra calculation to
compute the shortest-path tree for each active source.
3.3. The Motivation for Shared Trees
The algorithms described in the previous sections clearly motivate
the need for a multicast algorithm(s) that is more scalable. CBT was
designed primarily to address the topic of scalability; a shared tree
architecture offers an improvement in scalability over source tree
architectures by a factor of the number of active sources (where
source is usually a subnetwork aggregate). Source trees scale O(S *
G), since a distinct delivery tree is built per active source. Shared
trees eliminate the source (S) scaling factor; all sources use the
same shared tree, and hence a shared tree scales O(G). The
implication of this is that applications with many active senders,
such as distributed interactive simulation applications, and
distributed video-gaming (where most receivers are also senders),
have a significantly lesser impact on underlying multicast routing if
shared trees are used.
In the "back of the envelope" table below we compare the amount of
state required by CBT and DVMRP for different group sizes with
different numbers of active sources:
|--------------|---------------------------------------------------|
| Number of | | | |
| groups | 10 | 100 | 1000 |
====================================================================
| Group size | | | |
| (# members) | 20 | 40 | 60 |
-------------------------------------------------------------------|
| No. of srcs | | | | | | | | | |
| per group |10% | 50% |100% |10% | 50% |100% |10% | 50% | 100% |
--------------------------------------------------------------------
| No. of DVMRP | | | | | | | | | |
| router | | | | | | | | | |
| entries | 20 | 100 | 200 |400 | 2K | 4K | 6K | 30K | 60K |
--------------------------------------------------------------------
| No. of CBT | | | |
| router | | | |
| entries | 10 | 100 | 1000 |
|------------------------------------------------------------------|
Figure 1: Comparison of DVMRP and CBT Router State
Shared trees also incur significant bandwidth and state savings
compared with source trees; firstly, the tree only spans a group's
receivers (including links/routers leading to receivers) -- there is
no cost to routers/links in other parts of the network. Secondly,
routers between a non-member sender and the delivery tree are not
incurred any cost pertaining to multicast, and indeed, these routers
need not even be multicast-capable -- packets from non-member senders
are encapsulated and unicast to a core on the tree.
The figure below illustrates a core based tree.
b b b-----b
\ | |
\ | |
b---b b------b
/ \ / KEY....
/ \/
b X---b-----b X = Core
/ \ b = on-tree router
/ \
/ \
b b------b
/ \ |
/ \ |
b b b
Figure 2: CBT Tree
4. CBT - The New Architecture
4.1. Design Requirements
The CBT shared tree design was geared towards several design
objectives:
o scalability - the CBT designers decided not to sacrifice CBT's
O(G) scaling characteric to optimize delay using SPTs, as does
PIM. This was an important design decision, and one, we think,
was taken with foresight; once multicasting becomes ubiquitous,
router state maintenance will be a predominant scaling factor.
It is possible in some circumstances to improve/optimize the
delay of shared trees by other means. For example, a broadcast-
type lecture with a single sender (or limited set of
infrequently changing senders) could have its core placed in the
locality of the sender, allowing the CBT to emulate a shortest-
path tree (SPT) whilst still maintaining its O(G) scaling
characteristic. More generally, because CBT does not incur
source-specific state, it is particularly suited to many sender
applications.
o robustness - source-based tree algorithms are clearly robust; a
sender simply sends its data, and intervening routers "conspire"
to get the data where it needs to, creating state along the way.
This is the so-called "data driven" approach -- there is no
set-up protocol involved.
It is not as easy to achieve the same degree of robustness in
shared tree algorithms; a shared tree's core router maintains
connectivity between all group members, and is thus a single
point of failure. Protocol mechanisms must be present that
ensure a core failure is detected quickly, and the tree
reconnected quickly using a replacement core router.
o simplicity - the CBT protocol is relatively simple compared to
most other multicast routing protocols. This simplicity can lead
to enhanced performance compared to other protocols.
o interoperability - from a multicast perspective, the Internet is
a collection of heterogeneous multicast regions. The protocol
interconnecting these multicast regions is currently DVMRP [6];
any regions not running DVMRP connect to the DVMRP "backbone" as
stub regions. CBT has well-defined interoperability mechanisms
with DVMRP [15].
4.2. CBT Components & Functions
The CBT protocol is designed to build and maintain a shared multicast
distribution tree that spans only those networks and links leading to
interested receivers.
To achieve this, a host first expresses its interest in joining a
group by multicasting an IGMP host membership report [5] across its
attached link. On receiving this report, a local CBT aware router
invokes the tree joining process (unless it has already) by
generating a JOIN_REQUEST message, which is sent to the next hop on
the path towards the group's core router (how the local router
discovers which core to join is discussed in section 6). This join
message must be explicitly acknowledged (JOIN_ACK) either by the core
router itself, or by another router that is on the unicast path
between the sending router and the core, which itself has already
successfully joined the tree.
The join message sets up transient join state in the routers it
traverses, and this state consists of <group, incoming interface,
outgoing interface>. "Incoming interface" and "outgoing interface"
may be "previous hop" and "next hop", respectively, if the
corresponding links do not support multicast transmission. "Previous
hop" is taken from the incoming control packet's IP source address,
and "next hop" is gleaned from the routing table - the next hop to
the specified core address. This transient state eventually times out
unless it is "confirmed" with a join acknowledgement (JOIN_ACK) from
upstream. The JOIN_ACK traverses the reverse path of the
corresponding join message, which is possible due to the presence of
the transient join state. Once the acknowledgement reaches the
router that originated the join message, the new receiver can receive
traffic sent to the group.
Loops cannot be created in a CBT tree because a) there is only one
active core per group, and b) tree building/maintenance scenarios
which may lead to the creation of tree loops are avoided. For
example, if a router's upstream neighbour becomes unreachable, the
router immediately "flushes" all of its downstream branches, allowing
them to individually rejoin if necessary. Transient unicast loops do
not pose a threat because a new join message that loops back on
itself will never get acknowledged, and thus eventually times out.
The state created in routers by the sending or receiving of a
JOIN_ACK is bi-directional - data can flow either way along a tree
"branch", and the state is group specific - it consists of the group
address and a list of local interfaces over which join messages for
the group have previously been acknowledged. There is no concept of
"incoming" or "outgoing" interfaces, though it is necessary to be
able to distinguish the upstream interface from any downstream
interfaces. In CBT, these interfaces are known as the "parent" and
"child" interfaces, respectively.
With regards to the information contained in the multicast forwarding
cache, on link types not supporting native multicast transmission an
on-tree router must store the address of a parent and any children.
On links supporting multicast however, parent and any child
information is represented with local interface addresses (or similar
identifying information, such as an interface "index") over which the
parent or child is reachable.
When a multicast data packet arrives at a router, the router uses the
group address as an index into the multicast forwarding cache. A copy
of the incoming multicast data packet is forwarded over each
interface (or to each address) listed in the entry except the
incoming interface.
Each router that comprises a CBT multicast tree, except the core
router, is responsible for maintaining its upstream link, provided it
has interested downstream receivers, i.e. the child interface list is
not NULL. A child interface is one over which a member host is
directly attached, or one over which a downstream on-tree router is
attached. This "tree maintenance" is achieved by each downstream
router periodically sending a "keepalive" message (ECHO_REQUEST) to
its upstream neighbour, i.e. its parent router on the tree. One
keepalive message is sent to represent entries with the same parent,
thereby improving scalability on links which are shared by many
groups. On multicast capable links, a keepalive is multicast to the
"all-cbt-routers" group (IANA assigned as 224.0.0.15); this has a
suppressing effect on any other router for which the link is its
parent link. If a parent link does not support multicast
transmission, keepalives are unicast.
The receipt of a keepalive message over a valid child interface
immediately prompts a response (ECHO_REPLY), which is either unicast
or multicast, as appropriate.
The ECHO_REQUEST does not contain any group information; the
ECHO_REPLY does, but only periodically. To maintain consistent
information between parent and child, the parent periodically
reports, in a ECHO_REPLY, all groups for which it has state, over
each of its child interfaces for those groups. This group-carrying
echo reply is not prompted explicitly by the receipt of an echo
request message. A child is notified of the time to expect the next
echo reply message containing group information in an echo reply
prompted by a child's echo request. The frequency of parent group
reporting is at the granularity of minutes.
It cannot be assumed all of the routers on a multi-access link have a
uniform view of unicast routing; this is particularly the case when a
multi-access link spans two or more unicast routing domains. This
could lead to multiple upstream tree branches being formed (an error
condition) unless steps are taken to ensure all routers on the link
agree which is the upstream router for a particular group. CBT
routers attached to a multi-access link participate in an explicit
election mechanism that elects a single router, the designated router
(DR), as the link's upstream router for all groups. Since the DR
might not be the link's best next-hop for a particular core router,
this may result in join messages being re-directed back across a
multi-access link. If this happens, the re-directed join message is
unicast across the link by the DR to the best next-hop, thereby
preventing a looping scenario. This re-direction only ever applies
to join messages. Whilst this is suboptimal for join messages, which
are generated infrequently, multicast data never traverses a link
more than once (either natively, or encapsulated).
In all but the exception case described above, all CBT control
messages are multicast over multicast supporting links to the "all-
cbt-routers" group, with IP TTL 1. When a CBT control message is sent
over a non-multicast supporting link, it is explicitly addressed to
the appropriate next hop.
4.2.1. CBT Control Message Retransmission Strategy
Certain CBT control messages illicit a response of some sort. Lack of
response may be due to an upstream router crashing, or the loss of
the original message, or its response. To detect these events, CBT
retransmits those control messages for which it expects a response,
if that response is not forthcoming within the retransmission-
interval, which varies depending on the type of message involved.
There is an upper bound (typically 3) on the number of
retransmissions of the original message before an exception condition
is raised.
For example, the exception procedure for lack of response to an
ECHO_REQUEST is to send a QUIT_NOTIFICATION upstream and a FLUSH_TREE
message downstream for the group. If this is router has group members
attached, it restarts the joining process to the group's core.
4.2.2. Non-Member Sending
If a non-member sender's local router is already on-tree for the
group being sent to, the subnet's upstream router simply forwards the
data packet over all outgoing interfaces corresponding to that
group's forwarding cache entry. This is in contrast to PIM-SM [18]
which must encapsulate data from a non-member sender, irrespective of
whether the local router has joined the tree. This is due to PIM's
uni-directional state.
If the sender's subnet is not attached to the group tree, the local
DR must encapsulate the data packet and unicast it to the group's
core router, where it is decapsulated and disseminated over all tree
interfaces, as specified by the core's forwarding cache entry for the
group. The data packet encapsulation method is IP-in-IP [14].
Routers in between a non-member sender and the group's core need not
know anything about the multicast group, and indeed may even be
multicast-unaware. This makes CBT particulary attractive for
applications with non-member senders.
5. Interoperability with Other Multicast Routing Protocols
See "interoperability" in section 4.1.
The interoperability mechanisms for interfacing CBT with DVMRP are
defined in [15].
6. Core Router Discovery
Core router discovery is by far the most controversial and difficult
aspect of shared tree multicast architectures, particularly in the
context of inter-domain multicast routing (IDMR). There have been
many proposals over the past three years or so, including advertising
core addresses in a multicast session directory like "sdr" [11],
manual placement, and the HPIM [12] approach of strictly dividing up
the multicast address space into many "hierarchical scopes" and using
explicit advertising of core routers between scope levels.
There are currently two options for CBTv2 [1] core discovery; the
"bootstrap" mechamism, and manual placement. The bootstrap mechanisms
(as currently specified with the PIM sparse mode protocol [18]) is
applicable only to intra-domain core discovery, and allows for a
"plug & play" type operation with minimal configuration. The
disadvantage of the bootstrap mechanism is that it is much more
difficult to affect the shape, and thus optimality, of the resulting
distribution tree. Also, it must be implemented by all CBT routers
within a domain.
Manual configuration of leaf routers with <core, group> mappings is
the other option (note: leaf routers only); this imposes a degree of
administrative burden - the mapping for a particular group must be
coordinated across all leaf routers to ensure consistency. Hence,
this method does not scale particularly well. However, it is likely
that "better" trees will result from this method, and it is also the
only available option for inter-domain core discovery currently
available.
6.1. Bootstrap Mechanism Overview
It is unlikely at this stage that the bootstrap mechanism will be
appended to a well-known network layer protocol, such as IGMP [5] or
ICMP [13], though this would facilitate its ubiquitous (intra-domain)
deployment. Therefore, each multicast routing protocol requiring the
bootstrap mechanism must implement it as part of the multicast
routing protocol itself.
A summary of the operation of the bootstrap mechanism follows. It is
assumed that all routers within the domain implement the "bootstrap"
protocol, or at least forward bootstrap protocol messages.
A subset of the domain's routers are configured to be CBT candidate
core routers. Each candidate core router periodically (default every
60 secs) advertises itself to the domain's Bootstrap Router (BSR),
using "Core Advertisement" messages. The BSR is itself elected
dynamically from all (or participating) routers in the domain. The
domain's elected BSR collects "Core Advertisement" messages from
candidate core routers and periodically advertises a candidate core
set (CC-set) to each other router in the domain, using traditional
hopby-hop unicast forwarding. The BSR uses "Bootstrap Messages" to
advertise the CC-set. Together, "Core Advertisements" and "Bootstrap
Messages" comprise the "bootstrap" protocol.
When a router receives an IGMP host membership report from one of its
directly attached hosts, the local router uses a hash function on the
reported group address, the result of which is used as an index into
the CC-set. This is how local routers discover which core to use for
a particular group.
Note the hash function is specifically tailored such that a small
number of consecutive groups always hash to the same core.
Furthermore, bootstrap messages can carry a "group mask", potentially
limiting a CC-set to a particular range of groups. This can help
reduce traffic concentration at the core.
If a BSR detects a particular core as being unreachable (it has not
announced its availability within some period), it deletes the
relevant core from the CC-set sent in its next bootstrap message.
This is how a local router discovers a group's core is unreachable;
the router must re-hash for each affected group and join the new core
after removing the old state. The removal of the "old" state follows
the sending of a QUIT_NOTIFICATION upstream, and a FLUSH_TREE message
downstream.
7. Summary
This document presents an architecture for intra- and inter-domain
multicast routing. We motivated this architecture by describing how
an inter-domain multicast routing algorithm must scale to large
numbers of groups present in the internetwork, and discussed why most
other existing algorithms are less suited to inter-domain multicast
routing. We followed by describing the features and components of
the architecture, illustrating its simplicity and scalability.
8. Security Considerations
Security considerations are not addressed in this memo.
Whilst multicast security is a topic of ongoing research, multicast
applications (users) nevertheless have the ability to take advantage
of security services such as encryption or/and authentication
provided such services are supported by the applications.
RFCs 1949 and 2093/2094 discuss different ways of distributing
multicast key material, which can result in the provision of network
layer access control to a multicast distribution tree.
[19] offers a synopsis of multicast security threats and proposes
some possible counter measures.
Beyond these, little published work exists on the topic of multicast
security.
Acknowledgements
Special thanks goes to Paul Francis, NTT Japan, for the original
brainstorming sessions that brought about this work.
Clay Shields' work on OCBT [17] identified various failure scenarios
with a multi-core architecture, resulting in the specification of a
single core architecture.
Others that have contributed to the progress of CBT include Ken
Carlberg, Eric Crawley, Jon Crowcroft, Mark Handley, Ahmed Helmy,
Nitin Jain, Alan O'Neill, Steven Ostrowsksi, Radia Perlman, Scott
Reeve, Benny Rodrig, Martin Tatham, Dave Thaler, Sue Thompson, Paul
White, and other participants of the IETF IDMR working group.
Thanks also to 3Com Corporation and British Telecom Plc for funding
this work.
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http://www.cs.ucl.ac.uk/staff/M.Handley/hpim.ps and
ftp://cs.ucl.ac.uk/darpa/IDMR/hpim.ps Work done 1995.
[13] Postel, J., "Internet Control Message Protocol (ICMP)", STD 5,
RFC 792, September 1981.
[14] Perkins, C., "IP Encapsulation within IP", RFC 2003, October
1996.
[15] CBT - Dense Mode Multicast Interoperability; A. Ballardie; Work
In Progress.
[16] Performance and Resource Cost Comparisons of Multicast Routing
Algorithms for Distributed Interactive Simulation Applications; T.
Billhartz, J. Bibb Cain, E. Farrey-Goudreau, and D. Feig. Available
from: http://www.epm.ornl.gov/~sgb/pubs.html; July 1995.
[17] The Ordered Core Based Tree Protocol; C. Shields and J.J.
Garcia- Luna-Aceves; In Proceedings of IEEE Infocom'97, Kobe, Japan,
April 1997; http://www.cse.ucsc.edu/research/ccrg/publications/info-
comm97ocbt.ps.gz
[18] Estrin, D., et. al., "Protocol Independent Multicast-Sparse Mode
(PIM-SM): Protocol Specification", RFC 2117, June 1997.
[19] Multicast-Specific Security Threats and Counter-Measures; A.
Ballardie and J. Crowcroft; In Proceedings "Symposium on Network and
Distributed System Security", February 1995, pp.2-16.
Author Information
Tony Ballardie,
Research Consultant
EMail: ABallardie@acm.org
ISO Plain Language
On this page
§1Why Multicast Needed a New Architecture
RFC 2201 describes the architecture of Core Based Trees (CBT), a multicast routing architecture that builds a single delivery tree per group, shared by all of the group's senders and receivers. Most multicast algorithms build one multicast tree per sender subnetwork, the tree being rooted at the sender's subnetwork, and the primary advantage of the shared tree approach is that it typically offers more favourable scaling characteristics than all other multicast algorithms. The protocol itself is described separately in RFC 2189.
The background matters, because the problem is scale. Shared trees were first described by Wall, who concluded that delay will not be minimal, as with shortest-path trees, but can be kept within bounds that may be acceptable. Deering's work in the late 1980s was pioneering: he defined the IP multicast service model and invented algorithms that let hosts join and leave a group arbitrarily. All of Deering's algorithms build source-rooted delivery trees, with one delivery tree per sender subnetwork.
Applications differ widely in what they need. Distributed interactive simulation has strict requirements in terms of join latency, group membership dynamics and group sender populations, far exceeding the requirements of many other multicast applications. The multicast-capable part of the Internet, the MBONE, continued to expand rapidly, and some predictions talked of thousands of groups being present at any one time. The RFC evaluates scalability in terms of network state maintenance, bandwidth efficiency and protocol overhead.
Multicast needs the network to deliver one message to many receivers. The way routers arrange that delivery decides how much memory they need. This RFC argues for arranging it so the memory depends only on the number of groups, not on the number of senders.
§3Source-Based Trees and Their Costs
Source-based tree multicast algorithms are often referred to as dense-mode algorithms: they assume the receiver population densely populates the domain of operation, so the accompanying overhead in state, bandwidth usage and processing costs is justified. That may be the case in a local environment, but wide-area group membership tends to be sparsely distributed throughout the Internet.
The distance-vector multicast algorithm, used by DVMRP, builds a multicast delivery tree using a variant of the Reverse-Path Forwarding technique. When a multicast router receives a data packet, the packet is forwarded over all outgoing interfaces if it arrived on the interface used to reach the source, and discarded otherwise. This is a broadcast-and-prune approach: when a data packet reaches a leaf router that has no membership registered on any of its directly attached subnetworks, that router sends a prune message one hop back towards the source, and the prune propagates upstream for as long as no downstream router has members. The sender and receiver of a prune must cache the source and group pair being reported for a lifetime at the granularity of minutes, and the prune information is removed when that lifetime expires unless it is refreshed, which is why the RFC calls this state soft state. The cost is that routers which do not lead to group members still carry the state overhead of prune messages, and with many thousands of sparsely distributed active groups this technique clearly does not scale.
The link-state multicast algorithm, an instance of which is M-OSPF, has every router flood reachability information and group membership changes throughout the routing domain, so each router has a complete, up-to-date picture of the domain's topology and membership. Each router then computes a shortest-path tree rooted at the sender subnetwork, and multicast data only ever traverses routers leading to members. The flooding of group membership information is the predominant factor preventing this algorithm from being applicable over the wide area, and the processing cost of the Dijkstra calculation to compute the shortest-path tree for each active source is the other limiting factor.
Two older approaches build a separate tree for each sender. One floods packets everywhere and then prunes back the branches with no listeners, which wastes state on routers that lead nowhere. The other gives every router a full map and makes it compute the best path for each sender, which is slow and floods the network.
§3.3The Shared-Tree Answer
CBT was designed primarily to address scalability. A shared tree architecture offers an improvement in scalability over source tree architectures by a factor of the number of active sources. Source trees scale O(S * G), since a distinct delivery tree is built per active source. Shared trees eliminate the source factor, because all sources use the same shared tree, and hence a shared tree scales O(G). Applications with many active senders, such as distributed interactive simulation and distributed video gaming, where most receivers are also senders, therefore have a significantly lesser impact on the underlying multicast routing.
The RFC compares the router state needed by CBT and DVMRP for different group sizes with different numbers of active sources. With 10 groups of 20 members each, DVMRP needs 20 router entries when 10 percent of the members send, 100 entries at 50 percent and 200 entries at 100 percent, while CBT needs 10 entries throughout. With 100 groups of 40 members, DVMRP needs 400, 2K and 4K entries at the same three levels, while CBT needs 100 entries. With 1,000 groups of 60 members, DVMRP needs 6K entries at 10 percent of members sending, 30K at 50 percent and 60K at 100 percent, while CBT still needs only 1,000 entries.
Shared trees also incur bandwidth and state savings compared with source trees. The tree only spans a group's receivers, including the links and routers leading to receivers, so there is no cost to routers and links in other parts of the network. Routers between a non-member sender and the delivery tree are not incurred any cost pertaining to multicast, and need not even be multicast-capable, because packets from non-member senders are encapsulated and unicast to a core on the tree.
One tree per group instead of one per sender. In the RFC's own example, a network with 1,000 groups needs 1,000 entries in CBT but 60,000 in the older approach when every member sends.
| Groups | Members per group | DVMRP entries at 10%, 50% and 100% sources | CBT entries |
|---|---|---|---|
| 10 | 20 | 20, 100, 200 | 10 |
| 100 | 40 | 400, 2K, 4K | 100 |
| 1000 THIS RFC | 60 | 6K, 30K, 60K | 1000 |
§4.1The Four Design Goals
The CBT shared tree design was geared towards several objectives. Scalability came first: the designers decided not to sacrifice the O(G) scaling character to optimize delay using shortest-path trees, as PIM does, because once multicasting becomes ubiquitous, router state maintenance will be a predominant scaling factor. Delay can still be improved in some circumstances by other means. A broadcast-type lecture with a single sender, or a limited set of infrequently changing senders, could have its core placed in the locality of the sender, allowing the tree to emulate a shortest-path tree while still maintaining its O(G) scaling character.
Robustness is harder to achieve in a shared tree. Source-based tree algorithms are clearly robust: a sender simply sends its data and the intervening routers conspire to get the data where it needs to go, creating state along the way, with no set-up protocol involved. A shared tree's core router maintains the connectivity between all group members and is thus a single point of failure, so protocol mechanisms must ensure that a core failure is detected quickly and the tree reconnected quickly using a replacement core router. Simplicity counts too, because the CBT protocol is relatively simple compared to most other multicast routing protocols, and this simplicity can lead to enhanced performance. Interoperability matters because the Internet is a collection of heterogeneous multicast regions: the protocol interconnecting these regions is currently DVMRP, any region not running DVMRP connects to the DVMRP backbone as a stub region, and CBT has well-defined interoperability mechanisms with DVMRP.
The design has four goals: use as little router memory as possible, keep working when the core router fails, stay simple, and fit in with the rest of the multicast network.
§4.2Building and Maintaining the Tree
The protocol is designed to build and maintain a shared multicast distribution tree that spans only those networks and links leading to interested receivers. A host joins by multicasting an IGMP host membership report across its attached link, and the local CBT aware router then starts the tree joining process by generating a JOIN_REQUEST to the next hop on the path towards the group's core router. The join must be explicitly acknowledged with a JOIN_ACK, either by the core router itself or by another router on the path that has already joined successfully. The join sets up transient state in the routers it traverses, consisting of the group, the incoming interface and the outgoing interface, and that state times out unless it is confirmed by a JOIN_ACK from upstream. The JOIN_ACK traverses the reverse path of the join, which is possible because of the transient state. Loops cannot be created in a CBT tree, because there is only one active core per group and the scenarios that might lead to a loop are avoided: if a router's upstream neighbour becomes unreachable, the router immediately flushes all of its downstream branches so they can rejoin individually, and a join message that loops back on itself is never acknowledged and so eventually times out.
The state created by the sending or receiving of a JOIN_ACK is bi-directional, so data can flow either way along a branch, and it is group specific: it holds the group address and a list of local interfaces over which join messages for the group have previously been acknowledged. The upstream interface is called the parent interface and the downstream ones the child interfaces. When a multicast data packet arrives at a router, the router uses the group address as an index into the multicast forwarding cache and forwards a copy over each interface in the entry except the incoming interface. Each router except the core maintains its upstream link by sending periodic keepalive messages, ECHO_REQUEST, to its parent, one message representing all the entries that share that parent, and the parent answers with an ECHO_REPLY that lists the groups for which the link is a child interface.
Control messages that expect a response are retransmitted when no response arrives within the retransmission interval, with an upper bound, typically 3, on the number of retransmissions before an exception condition is raised. For example, the exception procedure for a lack of response to an ECHO_REQUEST is to send a QUIT_NOTIFICATION upstream and a FLUSH_TREE downstream for the group, and to restart the joining process if the router still has group members attached. A non-member sender's data is handled in one of two ways. If the sender's subnet is already attached to the group tree, the local router simply forwards the packet over the outgoing interfaces in that group's forwarding cache entry. If the subnet is not attached, the local designated router encapsulates the packet with IP-in-IP and unicasts it to the group's core router, where it is decapsulated and disseminated over the tree. The routers in between need not know anything about the multicast group and may even be multicast-unaware.
A receiver's router sends a join request towards the core and waits for an answer. The answer comes back the same way and puts the receiver on the tree. From then on, each router copies incoming group traffic out to all its branches except the one it came in on.
- Core router The X in the RFC's figure
- On-tree router
- On-tree router
- On-tree router
- On-tree router
- On-tree router
- On-tree router
- On-tree router
§6Core Router Discovery
Core router discovery is by far the most controversial and difficult aspect of shared tree multicast architectures, particularly in the context of inter-domain multicast routing. There have been many proposals over the past three years or so, including advertising core addresses in a multicast session directory, manual placement, and the HPIM approach of strictly dividing the multicast address space into many hierarchical scopes and using explicit advertising of core routers between scope levels.
Two options exist for CBT version 2. The bootstrap mechanism, as currently specified with the PIM sparse mode protocol, applies only to intra-domain core discovery and allows a plug-and-play type of operation with minimal configuration; its disadvantage is that it is much more difficult to affect the shape, and thus the optimality, of the resulting distribution tree, and it must be implemented by all CBT routers within a domain. Manual configuration of leaf routers with core and group mappings is the other option; it imposes a degree of administrative burden, because the mapping for a particular group must be coordinated across all leaf routers to ensure consistency, and it does not scale particularly well. It is likely that better trees result from this method, and it is also the only option currently available for inter-domain core discovery.
In the bootstrap mechanism, a subset of the domain's routers is configured as CBT candidate core routers, and each advertises itself to the domain's Bootstrap Router, which is itself elected dynamically from all or participating routers in the domain. The Bootstrap Router collects those advertisements and periodically advertises a candidate core set to the other routers in the domain using hop-by-hop unicast forwarding. When a router receives an IGMP host membership report from one of its directly attached hosts, it uses a hash function on the reported group address and uses the result as an index into that set, which is how local routers discover which core to use for a group. The hash is tailored so that a small number of consecutive groups always hash to the same core, and a bootstrap message can carry a group mask that limits a candidate core set to a particular range of groups, which helps reduce traffic concentration at the core. If the Bootstrap Router detects a core as unreachable, it deletes it from the set it advertises, and the local router then re-hashes for each affected group and joins the new core after removing the old state.
Every router has to know which core to join for each group. Either a helper router collects the candidates and tells everyone, and each router picks one by a fixed rule, or an administrator writes the mapping on every leaf router by hand.