RFC 4297 INFORMATIONAL NETWORK PERFORMANCE · DATA TRANSFER · SYSTEM ARCHITECTURE

RDMA problem statement: Remote Direct Memory Access (RDMA) over IP Problem Statement

Why moving data between memory and the network costs more than the bandwidth suggests, and what direct access to remote memory changes.

On rfc-editor.org ↗
PUBLISHED
December 2005
AUTHORS
A. Romanow, J. Mogul, T. Talpey, S. Bailey
STREAM
IETF
HIGH-SPEED THRESHOLD
1 Gbits/s and over
COPYING SHARE OF TCP OVERHEAD
48% of the measured microsecond overhead
PER-BYTE COST AT 1500 BYTE MTU
18-25% of total software cost
COPYING SHARE OF PROCESSING TIME
20% for 1500 Byte Ethernet
IO-LITE THROUGHPUT OVER APACHE
137% improvement
PROCESSOR TIME ON DATA ACCESS
From 24% to 15% at 370 Mbits/s with copy avoidance
DOI
10.17487/RFC4297

RFC text

Contents
Original text · RFC Editor View on rfc-editor.org ↗
Network Working Group                                         A. Romanow
Request for Comments: 4297                                         Cisco
Category: Informational                                         J. Mogul
                                                                      HP
                                                               T. Talpey
                                                                  NetApp
                                                               S. Bailey
                                                               Sandburst
                                                           December 2005


      Remote Direct Memory Access (RDMA) over IP Problem Statement

Status of This Memo

   This memo provides information for the Internet community.  It does
   not specify an Internet standard of any kind.  Distribution of this
   memo is unlimited.

Copyright Notice

   Copyright (C) The Internet Society (2005).

Abstract

   Overhead due to the movement of user data in the end-system network
   I/O processing path at high speeds is significant, and has limited
   the use of Internet protocols in interconnection networks, and the
   Internet itself -- especially where high bandwidth, low latency,
   and/or low overhead are required by the hosted application.

   This document examines this overhead, and addresses an architectural,
   IP-based "copy avoidance" solution for its elimination, by enabling
   Remote Direct Memory Access (RDMA).

Table of Contents

   1. Introduction ....................................................2
   2. The High Cost of Data Movement Operations in Network I/O ........4
      2.1. Copy avoidance improves processing overhead. ...............5
   3. Memory bandwidth is the root cause of the problem. ..............6
   4. High copy overhead is problematic for many key Internet
      applications. ...................................................8
   5. Copy Avoidance Techniques ......................................10
      5.1. A Conceptual Framework: DDP and RDMA ......................11
   6. Conclusions ....................................................12
   7. Security Considerations ........................................12
   8. Terminology ....................................................14
   9. Acknowledgements ...............................................14
   10. Informative References ........................................15

1.  Introduction

   This document considers the problem of high host processing overhead
   associated with the movement of user data to and from the network
   interface under high speed conditions.  This problem is often
   referred to as the "I/O bottleneck" [CT90].  More specifically, the
   source of high overhead that is of interest here is data movement
   operations, i.e., copying.  The throughput of a system may therefore
   be limited by the overhead of this copying.  This issue is not to be
   confused with TCP offload, which is not addressed here.  High speed
   refers to conditions where the network link speed is high, relative
   to the bandwidths of the host CPU and memory.  With today's computer
   systems, one Gigabit per second (Gbits/s) and over is considered high
   speed.

   High costs associated with copying are an issue primarily for large
   scale systems.  Although smaller systems such as rack-mounted PCs and
   small workstations would benefit from a reduction in copying
   overhead, the benefit to smaller machines will be primarily in the
   next few years as they scale the amount of bandwidth they handle.
   Today, it is large system machines with high bandwidth feeds, usually
   multiprocessors and clusters, that are adversely affected by copying
   overhead.  Examples of such machines include all varieties of
   servers: database servers, storage servers, application servers for
   transaction processing, for e-commerce, and web serving, content
   distribution, video distribution, backups, data mining and decision
   support, and scientific computing.

   Note that such servers almost exclusively service many concurrent
   sessions (transport connections), which, in aggregate, are
   responsible for > 1 Gbits/s of communication.  Nonetheless, the cost
   of copying overhead for a particular load is the same whether from
   few or many sessions.

   The I/O bottleneck, and the role of data movement operations, have
   been widely studied in research and industry over the last
   approximately 14 years, and we draw freely on these results.
   Historically, the I/O bottleneck has received attention whenever new
   networking technology has substantially increased line rates: 100
   Megabit per second (Mbits/s) Fast Ethernet and Fibre Distributed Data
   Interface [FDDI], 155 Mbits/s Asynchronous Transfer Mode [ATM], 1
   Gbits/s Ethernet.  In earlier speed transitions, the availability of
   memory bandwidth allowed the I/O bottleneck issue to be deferred.
   Now however, this is no longer the case.  While the I/O problem is
   significant at 1 Gbits/s, it is the introduction of 10 Gbits/s
   Ethernet which is motivating an upsurge of activity in industry and
   research [IB, VI, CGY01, Ma02, MAF+02].

   Because of high overhead of end-host processing in current
   implementations, the TCP/IP protocol stack is not used for high speed
   transfer.  Instead, special purpose network fabrics, using a
   technology generally known as Remote Direct Memory Access (RDMA),
   have been developed and are widely used.  RDMA is a set of mechanisms
   that allow the network adapter, under control of the application, to
   steer data directly into and out of application buffers.  Examples of
   such interconnection fabrics include Fibre Channel [FIBRE] for block
   storage transfer, Virtual Interface Architecture [VI] for database
   clusters, and Infiniband [IB], Compaq Servernet [SRVNET], and
   Quadrics [QUAD] for System Area Networks.  These link level
   technologies limit application scaling in both distance and size,
   meaning that the number of nodes cannot be arbitrarily large.

   This problem statement substantiates the claim that in network I/O
   processing, high overhead results from data movement operations,
   specifically copying; and that copy avoidance significantly decreases
   this processing overhead.  It describes when and why the high
   processing overheads occur, explains why the overhead is problematic,
   and points out which applications are most affected.

   The document goes on to discuss why the problem is relevant to the
   Internet and to Internet-based applications.  Applications that
   store, manage, and distribute the information of the Internet are
   well suited to applying the copy avoidance solution.  They will
   benefit by avoiding high processing overheads, which removes limits
   to the available scaling of tiered end-systems.  Copy avoidance also
   eliminates latency for these systems, which can further benefit
   effective distributed processing.

   In addition, this document introduces an architectural approach to
   solving the problem, which is developed in detail in [BT05].  It also
   discusses how the proposed technology may introduce security concerns
   and how they should be addressed.

   Finally, this document includes a Terminology section to aid as a
   reference for several new terms introduced by RDMA.

2.  The High Cost of Data Movement Operations in Network I/O

   A wealth of data from research and industry shows that copying is
   responsible for substantial amounts of processing overhead.  It
   further shows that even in carefully implemented systems, eliminating
   copies significantly reduces the overhead, as referenced below.

   Clark et al. [CJRS89] in 1989 shows that TCP [Po81] overhead
   processing is attributable to both operating system costs (such as
   interrupts, context switches, process management, buffer management,
   timer management) and the costs associated with processing individual
   bytes (specifically, computing the checksum and moving data in
   memory).  They found that moving data in memory is the more important
   of the costs, and their experiments show that memory bandwidth is the
   greatest source of limitation.  In the data presented [CJRS89], 64%
   of the measured microsecond overhead was attributable to data
   touching operations, and 48% was accounted for by copying.  The
   system measured Berkeley TCP on a Sun-3/60 using 1460 Byte Ethernet
   packets.

   In a well-implemented system, copying can occur between the network
   interface and the kernel, and between the kernel and application
   buffers; there are two copies, each of which are two memory bus
   crossings, for read and write.  Although in certain circumstances it
   is possible to do better, usually two copies are required on receive.

   Subsequent work has consistently shown the same phenomenon as the
   earlier Clark study.  A number of studies report results that data-
   touching operations, checksumming and data movement, dominate the
   processing costs for messages longer than 128 Bytes [BS96, CGY01,
   Ch96, CJRS89, DAPP93, KP96].  For smaller sized messages, per-packet
   overheads dominate [KP96, CGY01].

   The percentage of overhead due to data-touching operations increases
   with packet size, since time spent on per-byte operations scales
   linearly with message size [KP96].  For example, Chu [Ch96] reported
   substantial per-byte latency costs as a percentage of total
   networking software costs for an MTU size packet on a SPARCstation/20
   running memory-to-memory TCP tests over networks with 3 different MTU
   sizes.  The percentage of total software costs attributable to
   per-byte operations were:

      1500 Byte Ethernet 18-25%
      4352 Byte FDDI     35-50%
      9180 Byte ATM      55-65%

   Although many studies report results for data-touching operations,
   including checksumming and data movement together, much work has
   focused just on copying [BS96, Br99, Ch96, TK95].  For example,
   [KP96] reports results that separate processing times for checksum
   from data movement operations.  For the 1500 Byte Ethernet size, 20%
   of total processing overhead time is attributable to copying.  The
   study used 2 DECstations 5000/200 connected by an FDDI network.  (In
   this study, checksum accounts for 30% of the processing time.)

2.1.  Copy avoidance improves processing overhead.

   A number of studies show that eliminating copies substantially
   reduces overhead.  For example, results from copy-avoidance in the
   IO-Lite system [PDZ99], which aimed at improving web server
   performance, show a throughput increase of 43% over an optimized web
   server, and 137% improvement over an Apache server.  The system was
   implemented in a 4.4BSD-derived UNIX kernel, and the experiments used
   a server system based on a 333MHz Pentium II PC connected to a
   switched 100 Mbits/s Fast Ethernet.

   There are many other examples where elimination of copying using a
   variety of different approaches showed significant improvement in
   system performance [CFF+94, DP93, EBBV95, KSZ95, TK95, Wa97].  We
   will discuss the results of one of these studies in detail in order
   to clarify the significant degree of improvement produced by copy
   avoidance [Ch02].

   Recent work by Chase et al. [CGY01], measuring CPU utilization, shows
   that avoiding copies reduces CPU time spent on data access from 24%
   to 15% at 370 Mbits/s for a 32 KBytes MTU using an AlphaStation
   XP1000 and a Myrinet adapter [BCF+95].  This is an absolute
   improvement of 9% due to copy avoidance.

   The total CPU utilization was 35%, with data access accounting for
   24%.  Thus, the relative importance of reducing copies is 26%.  At
   370 Mbits/s, the system is not very heavily loaded.  The relative
   improvement in achievable bandwidth is 34%.  This is the improvement
   we would see if copy avoidance were added when the machine was
   saturated by network I/O.

   Note that improvement from the optimization becomes more important if
   the overhead it targets is a larger share of the total cost.  This is
   what happens if other sources of overhead, such as checksumming, are
   eliminated.  In [CGY01], after removing checksum overhead, copy
   avoidance reduces CPU utilization from 26% to 10%.  This is a 16%
   absolute reduction, a 61% relative reduction, and a 160% relative
   improvement in achievable bandwidth.

   In fact, today's network interface hardware commonly offloads the
   checksum, which removes the other source of per-byte overhead.  They
   also coalesce interrupts to reduce per-packet costs.  Thus, today
   copying costs account for a relatively larger part of CPU utilization
   than previously, and therefore relatively more benefit is to be
   gained in reducing them.  (Of course this argument would be specious
   if the amount of overhead were insignificant, but it has been shown
   to be substantial.  [BS96, Br99, Ch96, KP96, TK95])

3.  Memory bandwidth is the root cause of the problem.

   Data movement operations are expensive because memory bandwidth is
   scarce relative to network bandwidth and CPU bandwidth [PAC+97].
   This trend existed in the past and is expected to continue into the
   future [HP97, STREAM], especially in large multiprocessor systems.

   With copies crossing the bus twice per copy, network processing
   overhead is high whenever network bandwidth is large in comparison to
   CPU and memory bandwidths.  Generally, with today's end-systems, the
   effects are observable at network speeds over 1 Gbits/s.  In fact,
   with multiple bus crossings it is possible to see the bus bandwidth
   being the limiting factor for throughput.  This prevents such an
   end-system from simultaneously achieving full network bandwidth and
   full application performance.

   A common question is whether an increase in CPU processing power
   alleviates the problem of high processing costs of network I/O.  The
   answer is no, it is the memory bandwidth that is the issue.  Faster
   CPUs do not help if the CPU spends most of its time waiting for
   memory [CGY01].

   The widening gap between microprocessor performance and memory
   performance has long been a widely recognized and well-understood
   problem [PAC+97].  Hennessy [HP97] shows microprocessor performance
   grew from 1980-1998 at 60% per year, while the access time to DRAM
   improved at 10% per year, giving rise to an increasing "processor-
   memory performance gap".

   Another source of relevant data is the STREAM Benchmark Reference
   Information website, which provides information on the STREAM
   benchmark [STREAM].  The benchmark is a simple synthetic benchmark
   program that measures sustainable memory bandwidth (in MBytes/s) and
   the corresponding computation rate for simple vector kernels measured
   in MFLOPS.  The website tracks information on sustainable memory
   bandwidth for hundreds of machines and all major vendors.

   Results show measured system performance statistics.  Processing
   performance from 1985-2001 increased at 50% per year on average, and
   sustainable memory bandwidth from 1975 to 2001 increased at 35% per
   year, on average, over all the systems measured.  A similar 15% per
   year lead of processing bandwidth over memory bandwidth shows up in
   another statistic, machine balance [Mc95], a measure of the relative
   rate of CPU to memory bandwidth (FLOPS/cycle) / (sustained memory
   ops/cycle) [STREAM].

   Network bandwidth has been increasing about 10-fold roughly every 8
   years, which is a 40% per year growth rate.

   A typical example illustrates that the memory bandwidth compares
   unfavorably with link speed.  The STREAM benchmark shows that a
   modern uniprocessor PC, for example the 1.2 GHz Athlon in 2001, will
   move the data 3 times in doing a receive operation: once for the
   network interface to deposit the data in memory, and twice for the
   CPU to copy the data.  With 1 GBytes/s of memory bandwidth, meaning
   one read or one write, the machine could handle approximately 2.67
   Gbits/s of network bandwidth, one third the copy bandwidth.  But this
   assumes 100% utilization, which is not possible, and more importantly
   the machine would be totally consumed!  (A rule of thumb for
   databases is that 20% of the machine should be required to service
   I/O, leaving 80% for the database application.  And, the less, the
   better.)

   In 2001, 1 Gbits/s links were common.  An application server may
   typically have two 1 Gbits/s connections: one connection backend to a
   storage server and one front-end, say for serving HTTP [FGM+99].
   Thus, the communications could use 2 Gbits/s.  In our typical
   example, the machine could handle 2.7 Gbits/s at its theoretical
   maximum while doing nothing else.  This means that the machine
   basically could not keep up with the communication demands in 2001;
   with the relative growth trends, the situation only gets worse.

4.  High copy overhead is problematic for many key Internet
    applications.

   If a significant portion of resources on an application machine is
   consumed in network I/O rather than in application processing, it
   makes it difficult for the application to scale, i.e., to handle more
   clients, to offer more services.

   Several years ago the most affected applications were streaming
   multimedia, parallel file systems, and supercomputing on clusters
   [BS96].  In addition, today the applications that suffer from copying
   overhead are more central in Internet computing -- they store,
   manage, and distribute the information of the Internet and the
   enterprise.  They include database applications doing transaction
   processing, e-commerce, web serving, decision support, content
   distribution, video distribution, and backups.  Clusters are
   typically used for this category of application, since they have
   advantages of availability and scalability.

   Today these applications, which provide and manage Internet and
   corporate information, are typically run in data centers that are
   organized into three logical tiers.  One tier is typically a set of
   web servers connecting to the WAN.  The second tier is a set of
   application servers that run the specific applications usually on
   more powerful machines, and the third tier is backend databases.
   Physically, the first two tiers -- web server and application server
   -- are usually combined [Pi01].  For example, an e-commerce server
   communicates with a database server and with a customer site, or a
   content distribution server connects to a server farm, or an OLTP
   server connects to a database and a customer site.

   When network I/O uses too much memory bandwidth, performance on
   network paths between tiers can suffer.  (There might also be
   performance issues on Storage Area Network paths used either by the
   database tier or the application tier.)  The high overhead from
   network-related memory copies diverts system resources from other
   application processing.  It also can create bottlenecks that limit
   total system performance.

   There is high motivation to maximize the processing capacity of each
   CPU because scaling by adding CPUs, one way or another, has
   drawbacks.  For example, adding CPUs to a multiprocessor will not
   necessarily help because a multiprocessor improves performance only
   when the memory bus has additional bandwidth to spare.  Clustering
   can add additional complexity to handling the applications.

   In order to scale a cluster or multiprocessor system, one must
   proportionately scale the interconnect bandwidth.  Interconnect
   bandwidth governs the performance of communication-intensive parallel
   applications; if this (often expressed in terms of "bisection
   bandwidth") is too low, adding additional processors cannot improve
   system throughput.  Interconnect latency can also limit the
   performance of applications that frequently share data between
   processors.

   So, excessive overheads on network paths in a "scalable" system both
   can require the use of more processors than optimal, and can reduce
   the marginal utility of those additional processors.

   Copy avoidance scales a machine upwards by removing at least two-
   thirds of the bus bandwidth load from the "very best" 1-copy (on
   receive) implementations, and removes at least 80% of the bandwidth
   overhead from the 2-copy implementations.

   The removal of bus bandwidth requirements, in turn, removes
   bottlenecks from the network processing path and increases the
   throughput of the machine.  On a machine with limited bus bandwidth,
   the advantages of removing this load is immediately evident, as the
   host can attain full network bandwidth.  Even on a machine with bus
   bandwidth adequate to sustain full network bandwidth, removal of bus
   bandwidth load serves to increase the availability of the machine for
   the processing of user applications, in some cases dramatically.

   An example showing poor performance with copies and improved scaling
   with copy avoidance is illustrative.  The IO-Lite work [PDZ99] shows
   higher server throughput servicing more clients using a zero-copy
   system.  In an experiment designed to mimic real world web conditions
   by simulating the effect of TCP WAN connections on the server, the
   performance of 3 servers was compared.  One server was Apache,
   another was an optimized server called Flash, and the third was the
   Flash server running IO-Lite, called Flash-Lite with zero copy.  The
   measurement was of throughput in requests/second as a function of the
   number of slow background clients that could be served.  As the table
   shows, Flash-Lite has better throughput, especially as the number of
   clients increases.

              Apache              Flash         Flash-Lite
              ------              -----         ----------
   #Clients   Throughput reqs/s   Throughput    Throughput

   0          520                 610           890
   16         390                 490           890
   32         360                 490           850
   64         360                 490           890
   128        310                 450           880
   256        310                 440           820
   Traditional Web servers (which mostly send data and can keep most of
   their content in the file cache) are not the worst case for copy
   overhead.  Web proxies (which often receive as much data as they
   send) and complex Web servers based on System Area Networks or
   multi-tier systems will suffer more from copy overheads than in the
   example above.

5.  Copy Avoidance Techniques

   There have been extensive research investigation and industry
   experience with two main alternative approaches to eliminating data
   movement overhead, often along with improving other Operating System
   processing costs.  In one approach, hardware and/or software changes
   within a single host reduce processing costs.  In another approach,
   memory-to-memory networking [MAF+02], the exchange of explicit data
   placement information between hosts allows them to reduce processing
   costs.

   The single host approaches range from new hardware and software
   architectures [KSZ95, Wa97, DWB+93] to new or modified software
   systems [BS96, Ch96, TK95, DP93, PDZ99].  In the approach based on
   using a networking protocol to exchange information, the network
   adapter, under control of the application, places data directly into
   and out of application buffers, reducing the need for data movement.
   Commonly this approach is called RDMA, Remote Direct Memory Access.

   As discussed below, research and industry experience has shown that
   copy avoidance techniques within the receiver processing path alone
   have proven to be problematic.  The research special purpose host
   adapter systems had good performance and can be seen as precursors
   for the commercial RDMA-based adapters [KSZ95, DWB+93].  In software,
   many implementations have successfully achieved zero-copy transmit,
   but few have accomplished zero-copy receive.  And those that have
   done so make strict alignment and no-touch requirements on the
   application, greatly reducing the portability and usefulness of the
   implementation.

   In contrast, experience has proven satisfactory with memory-to-memory
   systems that permit RDMA; performance has been good and there have
   not been system or networking difficulties.  RDMA is a single
   solution.  Once implemented, it can be used with any OS and machine
   architecture, and it does not need to be revised when either of these
   are changed.

   In early work, one goal of the software approaches was to show that
   TCP could go faster with appropriate OS support [CJRS89, CFF+94].
   While this goal was achieved, further investigation and experience
   showed that, though possible to craft software solutions, specific
   system optimizations have been complex, fragile, extremely
   interdependent with other system parameters in complex ways, and
   often of only marginal improvement [CFF+94, CGY01, Ch96, DAPP93,
   KSZ95, PDZ99].  The network I/O system interacts with other aspects
   of the Operating System such as machine architecture and file I/O,
   and disk I/O [Br99, Ch96, DP93].

   For example, the Solaris Zero-Copy TCP work [Ch96], which relies on
   page remapping, shows that the results are highly interdependent with
   other systems, such as the file system, and that the particular
   optimizations are specific for particular architectures, meaning that
   for each variation in architecture, optimizations must be re-crafted
   [Ch96].

   With RDMA, application I/O buffers are mapped directly, and the
   authorized peer may access it without incurring additional processing
   overhead.  When RDMA is implemented in hardware, arbitrary data
   movement can be performed without involving the host CPU at all.

   A number of research projects and industry products have been based
   on the memory-to-memory approach to copy avoidance.  These include
   U-Net [EBBV95], SHRIMP [BLA+94], Hamlyn [BJM+96], Infiniband [IB],
   Winsock Direct [Pi01].  Several memory-to-memory systems have been
   widely used and have generally been found to be robust, to have good
   performance, and to be relatively simple to implement.  These include
   VI [VI], Myrinet [BCF+95], Quadrics [QUAD], Compaq/Tandem Servernet
   [SRVNET].  Networks based on these memory-to-memory architectures
   have been used widely in scientific applications and in data centers
   for block storage, file system access, and transaction processing.

   By exporting direct memory access "across the wire", applications may
   direct the network stack to manage all data directly from application
   buffers.  A large and growing class that takes advantage of such
   capabilities of applications has already emerged.  It includes all
   the major databases, as well as network protocols such as Sockets
   Direct [SDP].

5.1.  A Conceptual Framework: DDP and RDMA

   An RDMA solution can be usefully viewed as being comprised of two
   distinct components: "direct data placement (DDP)" and "remote direct
   memory access (RDMA) semantics".  They are distinct in purpose and
   also in practice -- they may be implemented as separate protocols.

   The more fundamental of the two is the direct data placement
   facility.  This is the means by which memory is exposed to the remote
   peer in an appropriate fashion, and the means by which the peer may
   access it, for instance, reading and writing.

   The RDMA control functions are semantically layered atop direct data
   placement.  Included are operations that provide "control" features,
   such as connection and termination, and the ordering of operations
   and signaling their completions.  A "send" facility is provided.

   While the functions (and potentially protocols) are distinct,
   historically both aspects taken together have been referred to as
   "RDMA".  The facilities of direct data placement are useful in and of
   themselves, and may be employed by other upper layer protocols to
   facilitate data transfer.  Therefore, it is often useful to refer to
   DDP as the data placement functionality and RDMA as the control
   aspect.

   [BT05] develops an architecture for DDP and RDMA atop the Internet
   Protocol Suite, and is a companion document to this problem
   statement.

6.  Conclusions

   This Problem Statement concludes that an IP-based, general solution
   for reducing processing overhead in end-hosts is desirable.

   It has shown that high overhead of the processing of network data
   leads to end-host bottlenecks.  These bottlenecks are in large part
   attributable to the copying of data.  The bus bandwidth of machines
   has historically been limited, and the bandwidth of high-speed
   interconnects taxes it heavily.

   An architectural solution to alleviate these bottlenecks best
   satisfies the issue.  Further, the high speed of today's
   interconnects and the deployment of these hosts on Internet
   Protocol-based networks leads to the desirability of layering such a
   solution on the Internet Protocol Suite.  The architecture described
   in [BT05] is such a proposal.

7.  Security Considerations

   Solutions to the problem of reducing copying overhead in high
   bandwidth transfers may introduce new security concerns.  Any
   proposed solution must be analyzed for security vulnerabilities and
   any such vulnerabilities addressed.  Potential security weaknesses --
   due to resource issues that might lead to denial-of-service attacks,
   overwrites and other concurrent operations, the ordering of
   completions as required by the RDMA protocol, the granularity of
   transfer, and any other identified vulnerabilities -- need to be
   examined, described, and an adequate resolution to them found.

   Layered atop Internet transport protocols, the RDMA protocols will
   gain leverage from and must permit integration with Internet security
   standards, such as IPsec and TLS [IPSEC, TLS].  However, there may be
   implementation ramifications for certain security approaches with
   respect to RDMA, due to its copy avoidance.

   IPsec, operating to secure the connection on a packet-by-packet
   basis, seems to be a natural fit to securing RDMA placement, which
   operates in conjunction with transport.  Because RDMA enables an
   implementation to avoid buffering, it is preferable to perform all
   applicable security protection prior to processing of each segment by
   the transport and RDMA layers.  Such a layering enables the most
   efficient secure RDMA implementation.

   The TLS record protocol, on the other hand, is layered on top of
   reliable transports and cannot provide such security assurance until
   an entire record is available, which may require the buffering and/or
   assembly of several distinct messages prior to TLS processing.  This
   defers RDMA processing and introduces overheads that RDMA is designed
   to avoid.  Therefore, TLS is viewed as potentially a less natural fit
   for protecting the RDMA protocols.

   It is necessary to guarantee properties such as confidentiality,
   integrity, and authentication on an RDMA communications channel.
   However, these properties cannot defend against all attacks from
   properly authenticated peers, which might be malicious, compromised,
   or buggy.  Therefore, the RDMA design must address protection against
   such attacks.  For example, an RDMA peer should not be able to read
   or write memory regions without prior consent.

   Further, it must not be possible to evade memory consistency checks
   at the recipient.  The RDMA design must allow the recipient to rely
   on its consistent memory contents by explicitly controlling peer
   access to memory regions at appropriate times.

   Peer connections that do not pass authentication and authorization
   checks by upper layers must not be permitted to begin processing in
   RDMA mode with an inappropriate endpoint.  Once associated, peer
   accesses to memory regions must be authenticated and made subject to
   authorization checks in the context of the association and connection
   on which they are to be performed, prior to any transfer operation or
   data being accessed.

   The RDMA protocols must ensure that these region protections be under
   strict application control.  Remote access to local memory by a
   network peer is particularly important in the Internet context, where
   such access can be exported globally.

8.  Terminology

   This section contains general terminology definitions for this
   document and for Remote Direct Memory Access in general.

   Remote Direct Memory Access (RDMA)
        A method of accessing memory on a remote system in which the
        local system specifies the location of the data to be
        transferred.

   RDMA Protocol
        A protocol that supports RDMA Operations to transfer data
        between systems.

   Fabric
        The collection of links, switches, and routers that connect a
        set of systems.

   Storage Area Network (SAN)
        A network where disks, tapes, and other storage devices are made
        available to one or more end-systems via a fabric.

   System Area Network
        A network where clustered systems share services, such as
        storage and interprocess communication, via a fabric.

   Fibre Channel (FC)
        An ANSI standard link layer with associated protocols, typically
        used to implement Storage Area Networks. [FIBRE]

   Virtual Interface Architecture (VI, VIA)
        An RDMA interface definition developed by an industry group and
        implemented with a variety of differing wire protocols. [VI]

   Infiniband (IB)
        An RDMA interface, protocol suite and link layer specification
        defined by an industry trade association. [IB]

9.  Acknowledgements

   Jeff Chase generously provided many useful insights and information.
   Thanks to Jim Pinkerton for many helpful discussions.

10.  Informative References

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              Masinter, L., Leach, P., and T. Berners-Lee, "Hypertext
              Transfer Protocol -- HTTP/1.1", RFC 2616, June 1999.

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              (FCP)" (and as revised and updated), ANSI X3.269:1996
              [R2001], committee draft available from
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   [HP97]     J. L. Hennessy, D. A. Patterson, Computer Organization and
              Design, 2nd Edition, San Francisco: Morgan Kaufmann
              Publishers, 1997.

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              Specification, Volumes 1 and 2", Release 1.1, November
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              Internet Protocol", RFC 2401, November 1998.

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              balance in current high performance computers", IEEE TCCA
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   [QUAD]     Quadrics Ltd., Quadrics QSNet product information,
              available from
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              v1.0", Annex A of InfiniBand Architecture Specification
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              Micro, pp. 37-45, February 1995.

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              framework for UNIX", Technical Report, SMLI TR-95-39, May
              1995.

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              RFC 2246, January 1999.

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              Architecture", ISBN 0971288704, Intel Press, April 2002,
              more info at http://www.intel.com/intelpress/via/.

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              data-copy avoidance", IEEE Network, July/August 1997, pp.
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Authors' Addresses

   Stephen Bailey
   Sandburst Corporation
   600 Federal Street
   Andover, MA  01810 USA

   Phone: +1 978 689 1614
   EMail: steph@sandburst.com


   Jeffrey C. Mogul
   HP Labs
   Hewlett-Packard Company
   1501 Page Mill Road, MS 1117
   Palo Alto, CA  94304 USA

   Phone: +1 650 857 2206 (EMail preferred)
   EMail: JeffMogul@acm.org


   Allyn Romanow
   Cisco Systems, Inc.
   170 W. Tasman Drive
   San Jose, CA  95134 USA

   Phone: +1 408 525 8836
   EMail: allyn@cisco.com


   Tom Talpey
   Network Appliance
   1601 Trapelo Road
   Waltham, MA  02451 USA

   Phone: +1 781 768 5329
   EMail: thomas.talpey@netapp.com

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ISO Plain Language

On this page
PROBLEMOn fast links the host, not the network, becomes the limit. Every byte of received data is copied at least twice inside the machine, and that copying, not the link speed, decides how much traffic a server can handle.
MECHANISMThe document measures the cost of copying, shows that memory bandwidth rather than processor speed is the scarce resource, and describes Remote Direct Memory Access, where the network adapter places data straight into application buffers without the processor copying it.
THE CATCHIt is an Informational problem statement. It does not specify the mechanism itself; the architecture for direct data placement and RDMA over IP is in RFC 4296, its companion document.

§1Copying Data, Not Bandwidth, Is the Bottleneck

The document considers the problem of high host processing overhead associated with moving user data to and from the network interface under high speed conditions, often called the I/O bottleneck. More specifically, the source of overhead of interest is data movement operations, that is copying. The throughput of a system may therefore be limited by the overhead of this copying. This is not to be confused with TCP offload, which is not addressed here. High speed means conditions where the network link speed is high relative to the bandwidths of the host processor and memory, and with today's computer systems one Gigabit per second and over is considered high speed.

The cost is mainly a problem for large scale systems. Smaller machines such as rack-mounted PCs and small workstations would benefit from a reduction in copying overhead, but that benefit will mainly arrive over the next few years as they scale the bandwidth they handle. Today it is large machines with high bandwidth feeds, usually multiprocessors and clusters, that are adversely affected: database servers, storage servers, application servers for transaction processing, e-commerce and web serving, content and video distribution, backups, data mining and decision support, and scientific computing. Such servers service many concurrent sessions, which in aggregate are responsible for more than 1 Gbits/s of communication, and the cost of the copying overhead for a given load is the same whether it comes from few sessions or many.

Because of this overhead in current implementations, the TCP/IP protocol stack is not used for high speed transfer. Instead, special purpose network fabrics using a technology generally known as Remote Direct Memory Access have been developed and are widely used. RDMA is a set of mechanisms that allow the network adapter, under control of the application, to steer data directly into and out of application buffers. Examples of such fabrics include Fibre Channel for block storage transfer, the Virtual Interface Architecture for database clusters, and Infiniband, Compaq Servernet and Quadrics for system area networks. These link level technologies limit application scaling in both distance and size, because the number of nodes cannot be arbitrarily large.

On a fast link the bottleneck moves inside the computer. Each byte that arrives has to be copied between memory areas, and those copies eat the memory bandwidth the processor needs to run the application. So the server cannot keep up with the network it was given.

§2What the Measurements Show

Research and industry data show that copying is responsible for substantial amounts of processing overhead, and that eliminating copies significantly reduces it even in carefully implemented systems. In a 1989 study, the processing overhead of TCP was attributable both to operating system costs such as interrupts, context switches, process management, buffer management and timer management, and to the cost of processing individual bytes, specifically computing the checksum and moving data in memory. Moving data in memory was the more important of the two, and memory bandwidth was the greatest source of limitation. In that data, 64% of the measured microsecond overhead was attributable to data touching operations, and 48% was accounted for by copying.

Several studies report that data touching operations, checksumming and data movement dominate the processing costs for messages longer than 128 bytes, while for smaller messages per-packet overheads dominate. The share due to data touching rises with packet size, because time spent on per-byte operations scales with message size. One study reported per-byte latency costs as a percentage of total networking software costs for a full-size packet, using memory-to-memory TCP tests over networks with three different MTU sizes: 18-25% for 1500 byte Ethernet, 35-50% for 4352 byte FDDI, and 55-65% for 9180 byte ATM. A separate study that separated checksum time from data movement found that for the 1500 byte Ethernet size, 20% of total processing overhead time was attributable to copying, with checksum accounting for 30%.

Eliminating copies has been measured to help substantially. One system that aimed at improving web server performance showed a throughput increase of 43% over an optimised web server and a 137% improvement over an Apache server. Another study, measuring processor utilisation, found that avoiding copies reduced the processor time spent on data access from 24% to 15% at 370 Mbits/s, an absolute improvement of 9%, while total processor utilisation was 35%. When the checksum overhead is removed as well, copy avoidance reduced processor utilisation from 26% to 10%, a 16% absolute reduction and a 160% relative improvement in achievable bandwidth. Since today's network interface hardware commonly offloads the checksum and coalesces interrupts, copying accounts for a relatively larger part of processor utilisation than it once did.

The underlying reason is that memory bandwidth is scarce relative to network bandwidth and processor bandwidth. With copies crossing the bus twice per copy, network processing overhead is high whenever network bandwidth is large compared with processor and memory bandwidth, and the effects are observable at network speeds over 1 Gbits/s. Faster processors do not help if the processor spends most of its time waiting for memory. Between 1980 and 1998 microprocessor performance grew at 60% per year while DRAM access time improved at 10% per year, and the STREAM benchmark data show that from 1985 to 2001 processing performance rose at 50% per year on average while sustainable memory bandwidth rose at 35% per year. Network bandwidth has been increasing about ten-fold roughly every eight years, a 40% per year growth rate.

Measurements from the 1980s and 1990s show that moving bytes around in memory costs more than everything else the protocol stack does, and that the share grows with the size of the packet. Removing the copies has been measured to cut processor time and raise throughput sharply.

WEB SERVER THROUGHPUT WITH AND WITHOUT COPIES
Slow clientsApache (reqs/s)Flash (reqs/s)Flash-Lite, zero copy (reqs/s)
0520610890
16390490890
32360490850
64360490890
128310450880
256310440820

§4Which Applications Pay the Cost

If a significant portion of the resources on an application machine is consumed by network I/O rather than application processing, it becomes difficult for the application to scale, that is, to handle more clients or offer more services. The applications most affected today are those that store, manage and distribute information: database applications doing transaction processing, e-commerce, web serving, decision support, content distribution, video distribution and backups. Clusters are typically used for this category, because they offer availability and scalability advantages.

These applications typically run in data centres organised into three logical tiers. The first is a set of web servers connecting to the WAN. The second is a set of application servers running the specific applications, usually on more powerful machines. The third is the back-end databases. Physically, the first two tiers are usually combined. When network I/O uses too much memory bandwidth, performance on the paths between tiers suffers, because the high overhead from network-related memory copies diverts system resources from other application processing and can create bottlenecks that limit total system performance.

There is high motivation to maximise the processing capacity of each processor, because scaling by adding processors has drawbacks. Adding processors to a multiprocessor does not necessarily help, because a multiprocessor improves performance only when the memory bus has additional bandwidth to spare, and clustering adds complexity to handling the applications. To scale a cluster or multiprocessor system, interconnect bandwidth must be scaled proportionally, because it governs the performance of communication-intensive parallel applications; if it is too low, adding processors cannot improve system throughput.

Copy avoidance scales a machine upwards by removing at least two-thirds of the bus bandwidth load from the best one-copy implementations on receive, and at least 80% of the bandwidth overhead from two-copy implementations. The measurements in the document compare three servers under simulated wide area conditions: Apache, an optimised server called Flash, and the same server running a zero-copy system called Flash-Lite. Flash-Lite had the best throughput at every number of slow background clients, and the gap grew with the number of clients.

The servers that pay most are the ones at the centre of a data centre: databases, storage and application servers that receive as much data as they send. The copies take memory bandwidth away from the application, and adding more processors does not help when the memory bus is the limit.

§5Two Ways to Avoid Copies

Two main approaches to eliminating data movement overhead have been investigated. In one, hardware and software changes within a single host reduce processing costs. In the other, memory-to-memory networking exchanges explicit data placement information between hosts so that they can reduce processing costs. The single host approaches range from new hardware and software architectures to new or modified software systems. In the approach based on using a networking protocol to exchange information, the network adapter, under control of the application, places data directly into and out of application buffers, reducing the need for data movement. This is commonly called RDMA, Remote Direct Memory Access.

Copy avoidance confined to the receiving path alone has proven problematic. Research special purpose host adapter systems had good performance and can be seen as precursors for the commercial RDMA-based adapters. In software, many implementations have successfully achieved zero-copy transmit, but few have accomplished zero-copy receive, and those that have impose strict alignment and no-touch requirements on the application, which greatly reduces portability and usefulness. Software optimisations of the single host kind have also been complex, fragile, extremely interdependent with other system parameters, and often of only marginal improvement. The Solaris zero-copy TCP work, which relies on page remapping, is highly interdependent with other systems such as the file system, and its optimisations are specific to particular architectures, so they must be re-crafted for each variation.

Experience with memory-to-memory systems that permit RDMA has been satisfactory: performance has been good and there have been no system or networking difficulties. RDMA is a single solution. Once implemented it can be used with any operating system and machine architecture, and it does not need to be revised when either changes. With RDMA, application I/O buffers are mapped directly, and the authorised peer may access them without additional processing overhead. When RDMA is implemented in hardware, arbitrary data movement can be performed without involving the host processor at all.

You can remove copies by changing one machine, or by letting the two machines share memory across the network. The first is fragile and tied to the operating system. The second works with any machine and needs no changes when the hardware changes.

THE TWO APPROACHES TO REMOVING COPIES
  • Change one hostNew hardware, architecture or software inside a single machine. Zero-copy transmit works, but zero-copy receive is rare and imposes strict alignment and no-touch rules on the application.
  • Memory-to-memory networkingThe network adapter places data directly into and out of application buffers under application control. It works with any operating system and machine architecture.
  • Why the second approach is preferredSingle host optimisations are complex, fragile, interdependent with other system parameters, and often of only marginal improvement.

§5.1Direct Data Placement and RDMA Semantics

An RDMA solution can usefully be viewed as two distinct components: direct data placement, abbreviated DDP, and RDMA semantics. They are distinct in purpose and in practice, and may be implemented as separate protocols.

The more fundamental of the two is the direct data placement facility. This is the means by which memory is exposed to the remote peer in an appropriate fashion, and the means by which the peer may access it, for instance reading and writing it.

The RDMA control functions are semantically layered on top of direct data placement. They include operations that provide control features such as connection and termination, the ordering of operations and the signalling of their completions. A send facility is provided as well.

Historically both aspects taken together have been referred to as RDMA. The facilities of direct data placement are useful in themselves and may be employed by other upper layer protocols to facilitate data transfer, so it is often useful to refer to DDP as the data placement functionality and RDMA as the control aspect. The document points to RFC 4296, its companion, which develops an architecture for DDP and RDMA atop the Internet Protocol Suite.

Remote direct memory access has two parts. The first exposes a region of memory so the other machine can read or write it. The second is the set of rules for starting a connection, ordering the operations and reporting when they finish.

WHERE THE TWO PIECES OF RDMA SIT
  1. ApplicationApplication I/O buffers, mapped directly for the peer
  2. RDMA control functionsConnection and termination, ordering of operations, signalling of completions, and a send facility
  3. Direct data placementExposes memory to the remote peer and lets it read and write it
  4. Internet Protocol SuiteThe transport the architecture is layered on

§7What Copy Avoidance Does to Security

Solutions to the problem of reducing copying overhead in high bandwidth transfers may introduce new security concerns, and any proposed solution must be analysed for vulnerabilities and have them addressed. Potential weaknesses include resource issues that might lead to denial of service attacks, overwrites and other concurrent operations, the ordering of completions required by the RDMA protocol, and the granularity of transfer.

Layered atop Internet transport protocols, the RDMA protocols will gain leverage from and must permit integration with Internet security standards such as IPsec and TLS, although there may be implementation ramifications for some approaches because of the copy avoidance itself. IPsec, which secures the connection on a packet-by-packet basis, seems a natural fit, because RDMA enables an implementation to avoid buffering, and it is preferable to perform all applicable security protection before each segment is processed by the transport and RDMA layers. The TLS record protocol, on the other hand, is layered on top of reliable transports and cannot provide that assurance until an entire record is available, which may require buffering and assembling several messages. That defers RDMA processing and introduces overheads RDMA is designed to avoid, so TLS is viewed as potentially a less natural fit.

It is necessary to guarantee confidentiality, integrity and authentication on an RDMA communications channel, but these properties cannot defend against attacks from properly authenticated peers that might be malicious, compromised or buggy. An RDMA peer should not be able to read or write memory regions without prior consent, and it must not be possible to evade memory consistency checks at the recipient: the design must allow the recipient to rely on consistent memory contents by explicitly controlling peer access to memory regions at appropriate times. Peer connections that do not pass authentication and authorisation checks by upper layers must not be permitted to begin processing in RDMA mode, and once associated, peer accesses to memory regions must be authenticated and subject to authorisation checks in the context of the association and connection, before any transfer operation or data is accessed. These region protections must be under strict application control, because remote access to local memory by a network peer can be exported globally in the Internet context.

Letting another machine write straight into your memory removes the buffer that security software usually inspects, so the protection has to happen earlier in the path. The rules also have to stop an authenticated but malicious peer from reading or writing memory it was not given.

§7References