Happy Eyeballs v2: Happy Eyeballs Version 2: Better Connectivity Using Concurrency
Race connection attempts to IPv6 and IPv4 addresses with short delays so users get a working connection fast.
Schinazi, D. and T. Pauly, "Happy Eyeballs Version 2: Better Connectivity Using Concurrency", RFC 8305, DOI 10.17487/RFC8305, December 2017, <https://www.rfc-editor.org/info/rfc8305>.
@misc{rfc8305,
series = {Request for Comments},
number = 8305,
howpublished = {RFC 8305},
publisher = {RFC Editor},
doi = {10.17487/RFC8305},
url = {https://www.rfc-editor.org/info/rfc8305},
author = {D. Schinazi and T. Pauly},
title = {{Happy Eyeballs Version 2: Better Connectivity Using Concurrency}},
pagetotal = 15,
year = 2017,
month = dec,
} RFC text
Contents
Internet Engineering Task Force (IETF) D. Schinazi
Request for Comments: 8305 T. Pauly
Obsoletes: 6555 Apple Inc.
Category: Standards Track December 2017
ISSN: 2070-1721
Happy Eyeballs Version 2: Better Connectivity Using Concurrency
Abstract
Many communication protocols operating over the modern Internet use
hostnames. These often resolve to multiple IP addresses, each of
which may have different performance and connectivity
characteristics. Since specific addresses or address families (IPv4
or IPv6) may be blocked, broken, or sub-optimal on a network, clients
that attempt multiple connections in parallel have a chance of
establishing a connection more quickly. This document specifies
requirements for algorithms that reduce this user-visible delay and
provides an example algorithm, referred to as "Happy Eyeballs". This
document obsoletes the original algorithm description in RFC 6555.
Status of This Memo
This is an Internet Standards Track document.
This document is a product of the Internet Engineering Task Force
(IETF). It represents the consensus of the IETF community. It has
received public review and has been approved for publication by the
Internet Engineering Steering Group (IESG). Further information on
Internet Standards is available in Section 2 of RFC 7841.
Information about the current status of this document, any errata,
and how to provide feedback on it may be obtained at
https://www.rfc-editor.org/info/rfc8305.
Copyright Notice
Copyright (c) 2017 IETF Trust and the persons identified as the
document authors. All rights reserved.
This document is subject to BCP 78 and the IETF Trust's Legal
Provisions Relating to IETF Documents
(https://trustee.ietf.org/license-info) in effect on the date of
publication of this document. Please review these documents
carefully, as they describe your rights and restrictions with respect
to this document. Code Components extracted from this document must
include Simplified BSD License text as described in Section 4.e of
the Trust Legal Provisions and are provided without warranty as
described in the Simplified BSD License.
Table of Contents
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 3
1.1. Requirements Language . . . . . . . . . . . . . . . . . . 3
2. Overview . . . . . . . . . . . . . . . . . . . . . . . . . . 4
3. Hostname Resolution Query Handling . . . . . . . . . . . . . 4
3.1. Handling Multiple DNS Server Addresses . . . . . . . . . 5
4. Sorting Addresses . . . . . . . . . . . . . . . . . . . . . . 6
5. Connection Attempts . . . . . . . . . . . . . . . . . . . . . 7
6. DNS Answer Changes during Happy Eyeballs Connection Setup . . 8
7. Supporting IPv6-Only Networks with NAT64 and DNS64 . . . . . 8
7.1. IPv4 Address Literals . . . . . . . . . . . . . . . . . . 8
7.2. Hostnames with Broken AAAA Records . . . . . . . . . . . 9
7.3. Virtual Private Networks . . . . . . . . . . . . . . . . 10
8. Summary of Configurable Values . . . . . . . . . . . . . . . 10
9. Limitations . . . . . . . . . . . . . . . . . . . . . . . . . 11
9.1. Path Maximum Transmission Unit Discovery . . . . . . . . 11
9.2. Application Layer . . . . . . . . . . . . . . . . . . . . 11
9.3. Hiding Operational Issues . . . . . . . . . . . . . . . . 11
10. Security Considerations . . . . . . . . . . . . . . . . . . . 12
11. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 12
12. References . . . . . . . . . . . . . . . . . . . . . . . . . 12
12.1. Normative References . . . . . . . . . . . . . . . . . . 12
12.2. Informative References . . . . . . . . . . . . . . . . . 13
Appendix A. Differences from RFC 6555 . . . . . . . . . . . . . 14
Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . . . 15
Authors' Addresses . . . . . . . . . . . . . . . . . . . . . . . 15
1. Introduction
Many communication protocols operating over the modern Internet use
hostnames. These often resolve to multiple IP addresses, each of
which may have different performance and connectivity
characteristics. Since specific addresses or address families (IPv4
or IPv6) may be blocked, broken, or sub-optimal on a network, clients
that attempt multiple connections in parallel have a chance of
establishing a connection more quickly. This document specifies
requirements for algorithms that reduce this user-visible delay and
provides an example algorithm.
This document defines the algorithm for "Happy Eyeballs", a technique
for reducing user-visible delays on dual-stack hosts. This
definition obsoletes the original description in [RFC6555]. Now that
this approach has been deployed at scale and measured for several
years, the algorithm specification can be refined to improve its
reliability and general applicability.
The Happy Eyeballs algorithm of racing connections to resolved
addresses has several stages to avoid delays to the user whenever
possible, while preferring the use of IPv6. This document discusses
how to handle DNS queries when starting a connection on a dual-stack
client, how to create an ordered list of destination addresses to
which to attempt connections, and how to race the connection
attempts.
1.1. Requirements Language
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
"SHOULD", "SHOULD NOT", "RECOMMENDED", "NOT RECOMMENDED", "MAY", and
"OPTIONAL" in this document are to be interpreted as described in
[RFC2119] [RFC8174] when, and only when, they appear in all capitals,
as shown here.
2. Overview
This document defines a method of connection establishment, named the
"Happy Eyeballs Connection Setup". This approach has several
distinct phases:
1. Initiation of asynchronous DNS queries [Section 3]
2. Sorting of resolved destination addresses [Section 4]
3. Initiation of asynchronous connection attempts [Section 5]
4. Establishment of one connection, which cancels all other attempts
[Section 5]
Note that this document assumes that the preference policy for the
host destination address favors IPv6 over IPv4. IPv6 has many
desirable properties designed to be improvements over IPv4 [RFC8200].
If the host is configured to have a different preference, the
recommendations in this document can be easily adapted.
3. Hostname Resolution Query Handling
When a client has both IPv4 and IPv6 connectivity and is trying to
establish a connection with a named host, it needs to send out both
AAAA and A DNS queries. Both queries SHOULD be made as soon after
one another as possible, with the AAAA query made first and
immediately followed by the A query.
Implementations SHOULD NOT wait for both families of answers to
return before attempting connection establishment. If one query
fails to return or takes significantly longer to return, waiting for
the second address family can significantly delay the connection
establishment of the first one. Therefore, the client SHOULD treat
DNS resolution as asynchronous. Note that if the platform does not
offer an asynchronous DNS API, this behavior can be simulated by
making two separate synchronous queries on different threads, one per
address family.
The algorithm proceeds as follows: if a positive AAAA response (a
response with at least one valid AAAA record) is received first, the
first IPv6 connection attempt is immediately started. If a positive
A response is received first due to reordering, the client SHOULD
wait a short time for the AAAA response to ensure that preference is
given to IPv6 (it is common for the AAAA response to follow the A
response by a few milliseconds). This delay will be referred to as
the "Resolution Delay". The recommended value for the Resolution
Delay is 50 milliseconds. If a positive AAAA response is received
within the Resolution Delay period, the client immediately starts the
IPv6 connection attempt. If a negative AAAA response (no error, no
data) is received within the Resolution Delay period or the AAAA
response has not been received by the end of the Resolution Delay
period, the client SHOULD proceed to sorting addresses (see
Section 4) and staggered connection attempts (see Section 5) using
any IPv4 addresses returned so far. If the AAAA response arrives
while these connection attempts are in progress but before any
connection has been established, then the newly received IPv6
addresses are incorporated into the list of available candidate
addresses (see Section 6) and the process of connection attempts will
continue with the IPv6 addresses added, until one connection is
established.
3.1. Handling Multiple DNS Server Addresses
If multiple DNS server addresses are configured for the current
network, the client may have the option of sending its DNS queries
over IPv4 or IPv6. In keeping with the Happy Eyeballs approach,
queries SHOULD be sent over IPv6 first (note that this is not
referring to the sending of AAAA or A queries, but rather the address
of the DNS server itself and IP version used to transport DNS
messages). If DNS queries sent to the IPv6 address do not receive
responses, that address may be marked as penalized and queries can be
sent to other DNS server addresses.
As native IPv6 deployments become more prevalent and IPv4 addresses
are exhausted, it is expected that IPv6 connectivity will have
preferential treatment within networks. If a DNS server is
configured to be accessible over IPv6, IPv6 should be assumed to be
the preferred address family.
Client systems SHOULD NOT have an explicit limit to the number of DNS
servers that can be configured, either manually or by the network.
If such a limit is required by hardware limitations, the client
SHOULD use at least one address from each address family from the
available list.
4. Sorting Addresses
Before attempting to connect to any of the resolved destination
addresses, the client should define the order in which to start the
attempts. Once the order has been defined, the client can use a
simple algorithm for racing each option after a short delay (see
Section 5). It is important that the ordered list involve all
addresses from both families that have been received by this point,
as this allows the client to get the racing effect of Happy Eyeballs
for the entire list, not just the first IPv4 and first IPv6
addresses.
First, the client MUST sort the addresses received up to this point
using Destination Address Selection ([RFC6724], Section 6).
If the client is stateful and has a history of expected round-trip
times (RTTs) for the routes to access each address, it SHOULD add a
Destination Address Selection rule between rules 8 and 9 that prefers
addresses with lower RTTs. If the client keeps track of which
addresses it used in the past, it SHOULD add another Destination
Address Selection rule between the RTT rule and rule 9, which prefers
used addresses over unused ones. This helps servers that use the
client's IP address during authentication, as is the case for TCP
Fast Open [RFC7413] and some Hypertext Transport Protocol (HTTP)
cookies. This historical data MUST NOT be used across different
network interfaces and SHOULD be flushed whenever a device changes
the network to which it is attached.
Next, the client SHOULD modify the ordered list to interleave address
families. Whichever address family is first in the list should be
followed by an address of the other address family; that is, if the
first address in the sorted list is IPv6, then the first IPv4 address
should be moved up in the list to be second in the list. An
implementation MAY want to favor one address family more by allowing
multiple addresses of that family to be attempted before trying the
other family. The number of contiguous addresses of the first
address family will be referred to as the "First Address Family
Count" and can be a configurable value. This is performed to avoid
waiting through a long list of addresses from a given address family
if connectivity over that address family is impaired.
Note that the address selection described in this section only
applies to destination addresses; Source Address Selection
([RFC6724], Section 5) is performed once per destination address and
is out of scope of this document.
5. Connection Attempts
Once the list of addresses received up to this point has been
constructed, the client will attempt to make connections. In order
to avoid unreasonable network load, connection attempts SHOULD NOT be
made simultaneously. Instead, one connection attempt to a single
address is started first, followed by the others in the list, one at
a time. Starting a new connection attempt does not affect previous
attempts, as multiple connection attempts may occur in parallel.
Once one of the connection attempts succeeds (generally when the TCP
handshake completes), all other connections attempts that have not
yet succeeded SHOULD be canceled. Any address that was not yet
attempted as a connection SHOULD be ignored. At that time, the
asynchronous DNS query MAY be canceled as new addresses will not be
used for this connection. However, the DNS client resolver SHOULD
still process DNS replies from the network for a short period of time
(recommended to be 1 second), as they will populate the DNS cache and
can be used for subsequent connections.
A simple implementation can have a fixed delay for how long to wait
before starting the next connection attempt. This delay is referred
to as the "Connection Attempt Delay". One recommended value for a
default delay is 250 milliseconds. A more nuanced implementation's
delay should correspond to the time when the previous attempt is
sending its second TCP SYN, based on the TCP's retransmission timer
[RFC6298]. If the client has historical RTT data gathered from other
connections to the same host or prefix, it can use this information
to influence its delay. Note that this algorithm should only try to
approximate the time of the first SYN retransmission, and not any
further retransmissions that may be influenced by exponential timer
back off.
The Connection Attempt Delay MUST have a lower bound, especially if
it is computed using historical data. More specifically, a
subsequent connection MUST NOT be started within 10 milliseconds of
the previous attempt. The recommended minimum value is 100
milliseconds, which is referred to as the "Minimum Connection Attempt
Delay". This minimum value is required to avoid congestion collapse
in the presence of high packet-loss rates. The Connection Attempt
Delay SHOULD have an upper bound, referred to as the "Maximum
Connection Attempt Delay". The current recommended value is 2
seconds.
6. DNS Answer Changes during Happy Eyeballs Connection Setup
If, during the course of connection establishment, the DNS answers
change by either adding resolved addresses (for example due to DNS
push notifications [DNS-PUSH]) or removing previously resolved
addresses (for example, due to expiry of the TTL on that DNS record),
the client should react based on its current progress.
If an address is removed from the list that already had a connection
attempt started, the connection attempt SHOULD NOT be canceled, but
rather be allowed to continue. If the removed address had not yet
had a connection attempt started, it SHOULD be removed from the list
of addresses to try.
If an address is added to the list, it should be sorted into the list
of addresses not yet attempted according to the rules above (see
Section 4).
7. Supporting IPv6-Only Networks with NAT64 and DNS64
While many IPv6 transition protocols have been standardized and
deployed, most are transparent to client devices. The combined use
of NAT64 [RFC6146] and DNS64 [RFC6147] is a popular solution that is
being deployed and requires changes in client devices. One possible
way to handle these networks is for the client device networking
stack to implement 464XLAT [RFC6877]. 464XLAT has the advantage of
not requiring changes to user space software; however, it requires
per-packet translation if the application is using IPv4 literals and
does not encourage client application software to support native
IPv6. On platforms that do not support 464XLAT, the Happy Eyeballs
engine SHOULD follow the recommendations in this section to properly
support IPv6-only networks with NAT64 and DNS64.
The features described in this section SHOULD only be enabled when
the host detects one of these networks. A simple heuristic to
achieve that is to check if the network offers routable IPv6
addressing, does not offer routable IPv4 addressing, and offers a DNS
resolver address.
7.1. IPv4 Address Literals
If client applications or users wish to connect to IPv4 address
literals, the Happy Eyeballs engine will need to perform NAT64
address synthesis for them. The solution is similar to "Bump-in-the-
Host" [RFC6535] but is implemented inside the Happy Eyeballs library.
When an IPv4 address is passed into the library instead of a
hostname, the device queries the network for the NAT64 prefix using
"Discovery of the IPv6 Prefix Used for IPv6 Address Synthesis"
[RFC7050] and then synthesizes an appropriate IPv6 address (or
several) using the encoding described in "IPv6 Addressing of IPv4/
IPv6 Translators" [RFC6052]. The synthesized addresses are then
inserted into the list of addresses as if they were results from DNS
queries; connection attempts follow the algorithm described above
(see Section 5).
7.2. Hostnames with Broken AAAA Records
At the time of writing, there exist a small but non-negligible number
of hostnames that resolve to valid A records and broken AAAA records,
which we define as AAAA records that contain seemingly valid IPv6
addresses but those addresses never reply when contacted on the usual
ports. These can be, for example, caused by:
o Mistyping of the IPv6 address in the DNS zone configuration
o Routing black holes
o Service outages
While an algorithm complying with the other sections of this document
would correctly handle such hostnames on a dual-stack network, they
will not necessarily function correctly on IPv6-only networks with
NAT64 and DNS64. Since DNS64 recursive resolvers rely on the
authoritative name servers sending negative ("no error no answer")
responses for AAAA records in order to synthesize, they will not
synthesize records for these particular hostnames and will instead
pass through the broken AAAA record.
In order to support these scenarios, the client device needs to query
the DNS for the A record and then perform local synthesis. Since
these types of hostnames are rare and, in order to minimize load on
DNS servers, this A query should only be performed when the client
has given up on the AAAA records it initially received. This can be
achieved by using a longer timeout, referred to as the "Last Resort
Local Synthesis Delay"; the delay is recommended to be 2 seconds.
The timer is started when the last connection attempt is fired. If
no connection attempt has succeeded when this timer fires, the device
queries the DNS for the IPv4 address and, on reception of a valid A
record, treats it as if it were provided by the application (see
Section 7.1).
7.3. Virtual Private Networks
Some Virtual Private Networks (VPNs) may be configured to handle DNS
queries from the device. The configuration could encompass all
queries or a subset such as "*.internal.example.com". These VPNs can
also be configured to only route part of the IPv4 address space, such
as 192.0.2.0/24. However, if an internal hostname resolves to an
external IPv4 address, these can cause issues if the underlying
network is IPv6-only. As an example, let's assume that
"www.internal.example.com" has exactly one A record, 198.51.100.42,
and no AAAA records. The client will send the DNS query to the
company's recursive resolver and that resolver will reply with these
records. The device now only has an IPv4 address to connect to and
no route to that address. Since the company's resolver does not know
the NAT64 prefix of the underlying network, it cannot synthesize the
address. Similarly, the underlying network's DNS64 recursive
resolver does not know the company's internal addresses, so it cannot
resolve the hostname. Because of this, the client device needs to
resolve the A record using the company's resolver and then locally
synthesize an IPv6 address, as if the resolved IPv4 address were
provided by the application (Section 7.1).
8. Summary of Configurable Values
The values that may be configured as defaults on a client for use in
Happy Eyeballs are as follows:
o Resolution Delay (Section 3): The time to wait for a AAAA response
after receiving an A response. Recommended to be 50 milliseconds.
o First Address Family Count (Section 4): The number of addresses
belonging to the first address family (such as IPv6) that should
be attempted before attempting another address family.
Recommended to be 1; 2 may be used to more aggressively favor a
particular address family.
o Connection Attempt Delay (Section 5): The time to wait between
connection attempts in the absence of RTT data. Recommended to be
250 milliseconds.
o Minimum Connection Attempt Delay (Section 5): The minimum time to
wait between connection attempts. Recommended to be 100
milliseconds. MUST NOT be less than 10 milliseconds.
o Maximum Connection Attempt Delay (Section 5): The maximum time to
wait between connection attempts. Recommended to be 2 seconds.
o Last Resort Local Synthesis Delay (Section 7.2): The time to wait
after starting the last IPv6 attempt and before sending the A
query. Recommended to be 2 seconds.
The delay values described in this section were determined
empirically by measuring the timing of connections on a very wide set
of production devices. They were picked to reduce wait times noticed
by users while minimizing load on the network. As time passes, it is
expected that the properties of networks will evolve. For that
reason, it is expected that these values will change over time.
Implementors should feel welcome to use different values without
changing this specification. Since IPv6 issues are expected to be
less common, the delays SHOULD be increased with time as client
software is updated.
9. Limitations
Happy Eyeballs will handle initial connection failures at the TCP/IP
layer; however, other failures or performance issues may still affect
the chosen connection.
9.1. Path Maximum Transmission Unit Discovery
Since Happy Eyeballs is only active during the initial handshake and
TCP does not pass the initial handshake, issues related to MTU can be
masked and go unnoticed during Happy Eyeballs. Solving this issue is
out of scope of this document. One solution is to use "Packetization
Layer Path MTU Discovery" [RFC4821].
9.2. Application Layer
If the DNS returns multiple addresses for different application
servers, the application itself may not be operational and functional
on all of them. Common examples include Transport Layer Security
(TLS) and HTTP.
9.3. Hiding Operational Issues
It has been observed in practice that Happy Eyeballs can hide issues
in networks. For example, if a misconfiguration causes IPv6 to
consistently fail on a given network while IPv4 is still functional,
Happy Eyeballs may impair the operator's ability to notice the issue.
It is recommended that network operators deploy external means of
monitoring to ensure functionality of all address families.
10. Security Considerations
Note that applications should not rely upon a stable hostname-to-
address mapping to ensure any security properties, since DNS results
may change between queries. Happy Eyeballs may make it more likely
that subsequent connections to a single hostname use different IP
addresses.
11. IANA Considerations
This document does not require any IANA actions.
12. References
12.1. Normative References
[RFC2119] Bradner, S., "Key words for use in RFCs to Indicate
Requirement Levels", BCP 14, RFC 2119,
DOI 10.17487/RFC2119, March 1997,
<https://www.rfc-editor.org/info/rfc2119>.
[RFC4821] Mathis, M. and J. Heffner, "Packetization Layer Path MTU
Discovery", RFC 4821, DOI 10.17487/RFC4821, March 2007,
<https://www.rfc-editor.org/info/rfc4821>.
[RFC6052] Bao, C., Huitema, C., Bagnulo, M., Boucadair, M., and X.
Li, "IPv6 Addressing of IPv4/IPv6 Translators", RFC 6052,
DOI 10.17487/RFC6052, October 2010,
<https://www.rfc-editor.org/info/rfc6052>.
[RFC6146] Bagnulo, M., Matthews, P., and I. van Beijnum, "Stateful
NAT64: Network Address and Protocol Translation from IPv6
Clients to IPv4 Servers", RFC 6146, DOI 10.17487/RFC6146,
April 2011, <https://www.rfc-editor.org/info/rfc6146>.
[RFC6147] Bagnulo, M., Sullivan, A., Matthews, P., and I. van
Beijnum, "DNS64: DNS Extensions for Network Address
Translation from IPv6 Clients to IPv4 Servers", RFC 6147,
DOI 10.17487/RFC6147, April 2011,
<https://www.rfc-editor.org/info/rfc6147>.
[RFC6298] Paxson, V., Allman, M., Chu, J., and M. Sargent,
"Computing TCP's Retransmission Timer", RFC 6298,
DOI 10.17487/RFC6298, June 2011,
<https://www.rfc-editor.org/info/rfc6298>.
[RFC6535] Huang, B., Deng, H., and T. Savolainen, "Dual-Stack Hosts
Using "Bump-in-the-Host" (BIH)", RFC 6535,
DOI 10.17487/RFC6535, February 2012,
<https://www.rfc-editor.org/info/rfc6535>.
[RFC6555] Wing, D. and A. Yourtchenko, "Happy Eyeballs: Success with
Dual-Stack Hosts", RFC 6555, DOI 10.17487/RFC6555, April
2012, <https://www.rfc-editor.org/info/rfc6555>.
[RFC6724] Thaler, D., Ed., Draves, R., Matsumoto, A., and T. Chown,
"Default Address Selection for Internet Protocol Version 6
(IPv6)", RFC 6724, DOI 10.17487/RFC6724, September 2012,
<https://www.rfc-editor.org/info/rfc6724>.
[RFC7050] Savolainen, T., Korhonen, J., and D. Wing, "Discovery of
the IPv6 Prefix Used for IPv6 Address Synthesis",
RFC 7050, DOI 10.17487/RFC7050, November 2013,
<https://www.rfc-editor.org/info/rfc7050>.
[RFC8174] Leiba, B., "Ambiguity of Uppercase vs Lowercase in RFC
2119 Key Words", BCP 14, RFC 8174, DOI 10.17487/RFC8174,
May 2017, <https://www.rfc-editor.org/info/rfc8174>.
12.2. Informative References
[DNS-PUSH] Pusateri, T. and S. Cheshire, "DNS Push Notifications",
Work in Progress, draft-ietf-dnssd-push-13, October 2017.
[RFC6877] Mawatari, M., Kawashima, M., and C. Byrne, "464XLAT:
Combination of Stateful and Stateless Translation",
RFC 6877, DOI 10.17487/RFC6877, April 2013,
<https://www.rfc-editor.org/info/rfc6877>.
[RFC7413] Cheng, Y., Chu, J., Radhakrishnan, S., and A. Jain, "TCP
Fast Open", RFC 7413, DOI 10.17487/RFC7413, December 2014,
<https://www.rfc-editor.org/info/rfc7413>.
[RFC8200] Deering, S. and R. Hinden, "Internet Protocol, Version 6
(IPv6) Specification", STD 86, RFC 8200,
DOI 10.17487/RFC8200, July 2017,
<https://www.rfc-editor.org/info/rfc8200>.
Appendix A. Differences from RFC 6555
"Happy Eyeballs: Success with Dual-Stack Hosts" [RFC6555] mostly
concentrates on how to stagger connections to a hostname that has a
AAAA and an A record. This document additionally discusses:
o how to perform DNS queries to obtain these addresses
o how to handle multiple addresses from each address family
o how to handle DNS updates while connections are being raced
o how to leverage historical information
o how to support IPv6-only networks with NAT64 and DNS64
Note that a simple implementation of the algorithm described in this
document is still compliant with the previous specification
[RFC6555]. Implementations should take the new considerations into
account when applicable to optimize their behavior.
Acknowledgments
The authors thank Dan Wing, Andrew Yourtchenko, and everyone else who
worked on the original Happy Eyeballs design [RFC6555], Josh
Graessley, Stuart Cheshire, and the rest of team at Apple that helped
implement and instrument this algorithm, and Jason Fesler and Paul
Saab who helped measure and refine this algorithm. The authors would
also like to thank Fred Baker, Nick Chettle, Lorenzo Colitti, Igor
Gashinsky, Geoff Huston, Jen Linkova, Paul Hoffman, Philip Homburg,
Warren Kumari, Erik Nygren, Jordi Palet Martinez, Rui Paulo, Stephen
Strowes, Jinmei Tatuya, Dave Thaler, Joe Touch, and James Woodyatt
for their input and contributions.
Authors' Addresses
David Schinazi
Apple Inc.
1 Infinite Loop
Cupertino, California 95014
United States of America
Email: dschinazi@apple.com
Tommy Pauly
Apple Inc.
1 Infinite Loop
Cupertino, California 95014
United States of America
Email: tpauly@apple.com
ISO Plain Language
On this page
§1Why Connections to a Name Are Slow
Many protocols on the modern Internet use hostnames, and a hostname often resolves to several IP addresses. Each of those addresses can have different performance and connectivity characteristics. Because specific addresses, or whole address families such as IPv4 or IPv6, may be blocked, broken or sub-optimal on a network, a client that attempts multiple connections in parallel has a chance of establishing a connection more quickly.
This document specifies requirements for algorithms that reduce the delay the user sees and provides an example algorithm. The method is called the Happy Eyeballs Connection Setup. It obsoletes the original description in RFC 6555: now that the approach has been deployed at scale and measured for several years, the algorithm specification could be refined to improve its reliability and general applicability.
The algorithm has several stages, to avoid delays to the user whenever possible while preferring the use of IPv6. The document covers how to handle DNS queries when starting a connection on a dual-stack client, how to create an ordered list of destination addresses, and how to race the connection attempts.
A server name can point to several addresses, and on some networks one of them, or one whole kind of address, is broken or slow. Starting a single attempt and waiting for it to fail leaves the user waiting. This RFC starts several attempts a short time apart instead.
| Aspect | RFC 6555 | RFC 8305 |
|---|---|---|
| Main focus | Staggering connections to a hostname with an AAAA record and an A record | The same, plus DNS queries, several addresses per family, DNS updates during the race, historical data and IPv6-only networks |
| Compatibility THIS RFC | The original text | A simple implementation of this algorithm is still compliant with RFC 6555 |
§2The Four Phases
The RFC divides connection establishment into four phases: initiation of asynchronous DNS queries (Section 3), sorting of the resolved destination addresses (Section 4), initiation of asynchronous connection attempts (Section 5), and the establishment of one connection, which cancels all other attempts.
The document assumes that the preference policy for the host destination address favors IPv6 over IPv4. IPv6 has many desirable properties designed to be improvements over IPv4, as described in RFC 8200. If the host is configured to have a different preference, the recommendations in the document can be easily adapted.
Setting up a connection happens in four steps: ask for addresses, put them in order, start trying them, and stop when one works. The method prefers IPv6, and a host that prefers something else can adapt the steps.
- AAAA querySent first and immediately followed by the A query.
- A query
- AAAA responseA positive response starts the IPv6 attempt at once.
- A responseIf this arrives first, the client waits 50 milliseconds for AAAA.
- IPv6 attemptStarted first when the IPv6 address is preferred.
- IPv4 attemptStarted 250 milliseconds later if the first attempt has not succeeded.
- Attempt that succeedsThe other attempts are canceled.
§3Asking for Addresses
A client with both IPv4 and IPv6 connectivity needs to send out both an AAAA and an A DNS query. Both queries SHOULD be made as soon after one another as possible, with the AAAA query made first and immediately followed by the A query.
Implementations SHOULD NOT wait for both families of answers to return before attempting connection establishment. If one query fails to return or takes significantly longer, waiting for the second address family can significantly delay a connection that the first family could have made. The client SHOULD therefore treat DNS resolution as asynchronous. If the platform has no asynchronous DNS API, the same behavior can be simulated with two separate synchronous queries on different threads, one per address family.
If a positive AAAA response, a response with at least one valid AAAA record, is received first, the first IPv6 connection attempt is immediately started. If a positive A response is received first because the answers were reordered, the client SHOULD wait a short time for the AAAA response so that preference is given to IPv6; it is common for the AAAA response to follow the A response by a few milliseconds. This wait is the Resolution Delay, and the recommended value is 50 milliseconds. A positive AAAA response within that period starts the IPv6 attempt at once. A negative AAAA response, no error and no data, or no AAAA response by the end of the period, means the client SHOULD proceed to sorting and staggered attempts using the IPv4 addresses returned so far. If the AAAA response arrives while those attempts are running, the new IPv6 addresses are added to the candidate list and the attempts continue with them.
Section 3.1 adds a rule for the DNS servers themselves. When several DNS server addresses are configured for the current network, queries SHOULD be sent over IPv6 first, meaning the address family used to carry the DNS message, not the type of query. An address that gives no response may be marked as penalized, and queries can be sent to other DNS server addresses. Client systems SHOULD NOT have an explicit limit on the number of DNS servers that can be configured; if hardware limitations require one, the client SHOULD use at least one address from each address family.
The client asks for both kinds of address at once, IPv6 first, and does not wait for both answers before it starts connecting. If the IPv4 answer comes back first, it waits 50 milliseconds to give IPv6 a chance. If IPv6 does not answer in that time, the client starts with the addresses it already has.
§4Putting the Addresses in Order
Before attempting to connect, the client defines the order in which to start the attempts. The ordered list SHOULD involve all addresses from both families received by that point, so that the client gets the racing effect for the entire list and not just for the first IPv4 and first IPv6 addresses.
The client MUST sort the addresses with Destination Address Selection, from Section 6 of RFC 6724. A client that is stateful and has a history of expected round-trip times SHOULD add a Destination Address Selection rule between rules 8 and 9 that prefers addresses with lower round-trip times. A client that keeps track of the addresses it used in the past SHOULD add another rule, between the round-trip-time rule and rule 9, that prefers used addresses over unused ones. That helps servers that use the client's IP address during authentication, as in TCP Fast Open and some HTTP cookies. This historical data MUST NOT be used across different network interfaces and SHOULD be flushed whenever a device changes the network it is attached to.
The client SHOULD then interleave the address families: whichever family is first in the sorted list should be followed by an address of the other family. An implementation MAY favor one family more by allowing several addresses of that family to be attempted first, and the number of contiguous addresses of the first family is the First Address Family Count. The reason for interleaving is to avoid waiting through a long list of addresses from one family when connectivity over that family is impaired.
The address selection described here applies only to destination addresses. Source Address Selection, Section 5 of RFC 6724, is performed once per destination address and is out of scope.
The client sorts the addresses it has, then arranges them so that the two kinds alternate. A broken kind therefore cannot hold up the whole list. If it remembers past connections, it can also put addresses it has used before at the front.
§5Racing the Connection Attempts
Once the list of addresses has been constructed, the client attempts connections. Connection attempts SHOULD NOT be made simultaneously, to avoid unreasonable network load. One attempt to a single address is started first, followed by the others in the list, one at a time. Starting a new attempt does not affect previous attempts, so several attempts may occur in parallel.
Once one attempt succeeds, generally when the TCP handshake completes, all other attempts that have not yet succeeded SHOULD be canceled, and any address not yet attempted SHOULD be ignored. The asynchronous DNS query MAY then be canceled, since new addresses will not be used for this connection. The DNS client resolver SHOULD still process DNS replies from the network for a short period, recommended to be 1 second, because they populate the DNS cache and can be used for subsequent connections.
The wait before the next attempt is the Connection Attempt Delay. A simple implementation uses a fixed delay, and one recommended default is 250 milliseconds. A more nuanced implementation should base its delay on the time when the previous attempt sends its second TCP SYN, following the TCP retransmission timer of RFC 6298, and should only approximate that first retransmission rather than later ones, which are influenced by exponential backoff. Historical round-trip data from other connections to the same host or prefix can also influence the delay.
The delay MUST have a lower bound: a subsequent connection MUST NOT be started within 10 milliseconds of the previous attempt. The recommended minimum is 100 milliseconds, the Minimum Connection Attempt Delay, and that minimum is required to avoid congestion collapse in the presence of high packet-loss rates. The delay SHOULD also have an upper bound, the Maximum Connection Attempt Delay, currently recommended as 2 seconds.
Section 8 collects the values a client may configure: the Resolution Delay at 50 milliseconds, the First Address Family Count at 1, the Connection Attempt Delay at 250 milliseconds, the Minimum Connection Attempt Delay at 100 milliseconds and the Maximum Connection Attempt Delay at 2 seconds. They were determined empirically by measuring the timing of connections on a very wide set of production devices, and were picked to reduce wait times noticed by users while minimizing load on the network. The RFC expects them to change over time as networks evolve, and welcomes implementations that use different values.
The client starts with one address and, if that does not connect within a short wait, starts the next one. The wait is 250 milliseconds by default, and never less than 10 milliseconds, so a network is not flooded with attempts. As soon as one attempt succeeds, the others are dropped.
- 50 msResolution Delay — Wait for an AAAA response after an A response arrives.
- 1First Address Family Count — Addresses of the first family to try before the other family; 2 may be used to favor one family more.
- 250 msConnection Attempt Delay — Wait between attempts when there is no round-trip data.
- 100 msMinimum Connection Attempt Delay — Shortest recommended wait; a subsequent attempt MUST NOT start within 10 milliseconds.
- 2 sMaximum Connection Attempt Delay — Longest wait between attempts.
- 2 sLast Resort Local Synthesis Delay — Wait after the last attempt before sending the A query on an IPv6-only network.
§7IPv6-Only Networks with NAT64 and DNS64
Most IPv6 transition protocols are transparent to client devices, but the combined use of NAT64 and DNS64 requires changes in client devices. One option is for the client networking stack to implement 464XLAT, which has the advantage of not requiring changes to user-space software. It does, however, require per-packet translation when an application uses IPv4 literals, and it does not encourage client application software to support native IPv6. On platforms that do not support 464XLAT, the Happy Eyeballs engine SHOULD follow this section to support IPv6-only networks properly. The features described here SHOULD only be enabled when the host detects such a network. A simple heuristic is to check whether the network offers routable IPv6 addressing, does not offer routable IPv4 addressing, and offers a DNS resolver address.
For IPv4 address literals, Section 7.1 explains that the engine performs NAT64 address synthesis. It queries the network for the NAT64 prefix using the discovery method of RFC 7050 and synthesizes an appropriate IPv6 address, or several, with the encoding of RFC 6052. The synthesized addresses are inserted into the list as if they had come from DNS queries, and connection attempts follow the same algorithm.
Section 7.2 covers hostnames that resolve to valid A records and broken AAAA records, which it defines as AAAA records that contain seemingly valid IPv6 addresses that never reply when contacted on the usual ports. The causes it lists are mistyping the IPv6 address in the DNS zone configuration, routing black holes and service outages. On IPv6-only networks with NAT64 and DNS64 such hostnames do not work, because DNS64 recursive resolvers rely on authoritative name servers sending negative responses for AAAA records in order to synthesize, and they instead pass the broken AAAA record through. The client must then query for the A record and perform local synthesis. To minimize load on DNS servers, that A query is performed only when the client has given up on the AAAA records it first received, using a longer timeout called the Last Resort Local Synthesis Delay, recommended to be 2 seconds. The timer starts when the last connection attempt is fired.
Section 7.3 covers VPNs that handle DNS queries for the device, whether for all queries or a subset such as *.internal.example.com. If an internal hostname resolves to an external IPv4 address, the client ends up with an IPv4 address and no route to it. The company's resolver cannot synthesize, because it does not know the NAT64 prefix of the underlying network, and the network's DNS64 resolver cannot resolve the hostname, because it does not know the company's internal addresses. The client must resolve the A record through the company's resolver and then synthesize an IPv6 address locally, as if the resolved IPv4 address had been provided by the application.
On a network with IPv6 only, a client may still need to reach IPv4 servers. The engine turns IPv4 addresses into IPv6 ones itself, using the network's NAT64 prefix, and starts the attempts as usual. It waits longer before taking that step, so that DNS servers are not loaded with extra queries.
§9Limitations
Happy Eyeballs handles initial connection failures at the TCP/IP layer, but other failures or performance issues may still affect the connection that is chosen.
Path maximum transmission unit discovery (Section 9.1): Happy Eyeballs is only active during the initial handshake, and TCP does not pass that handshake, so issues related to the maximum transmission unit can be masked and go unnoticed during Happy Eyeballs. Solving that is out of scope; one solution is Packetization Layer Path MTU Discovery in RFC 4821.
The application layer (Section 9.2): if DNS returns multiple addresses for different application servers, the application itself may not be operational and functional on all of them. The examples given are Transport Layer Security and HTTP.
Hiding operational issues (Section 9.3): it has been observed in practice that Happy Eyeballs can hide issues in networks. If a misconfiguration causes IPv6 to consistently fail on a given network while IPv4 is still functional, Happy Eyeballs may impair the operator's ability to notice the issue. The RFC recommends that network operators deploy external means of monitoring to ensure the functionality of all address families.
The method only covers the first handshake. It says nothing about problems that appear later, such as a packet size that does not fit the network, or a server that answers on one address but not another. It also warns that a working IPv4 path can hide a broken IPv6 path, so operators should monitor both kinds separately.
§10Security Considerations
The RFC notes that applications should not rely on a stable mapping from hostname to address to ensure any security properties, since DNS results may change between queries. Happy Eyeballs may make it more likely that subsequent connections to a single hostname use different IP addresses.
The document requires no IANA actions.
Because a name can point to different addresses at different times, a program must not treat the address as part of its security check. The method makes such changes more likely, since later connections may use different addresses.